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  1. Ranger19k

    Enemy Displacement.

    A duskblade channeling a dimension hop spell (2nd level) would teleport his opponent 5 ft/ 2 levels. Pretty handy if there is a cliff present. Of course the opponent gets a will save to neg. Dimension Hop is a spell with a Target Line, so I see no reason why you couldn't use a spell storing...
  2. Ranger19k

    D&D 3E/3.5 D and D 3.5 optimized tank

    Holy cow! Check my math: so a +2LA Dragonkin (not that I'm recommending this for your build) would be 3rd level character trying to compete with a 9th level party??? Or 7th level with a 20th level party??? That sounds like it balances out well.....geesh. Recommendation: under these rules...
  3. Ranger19k

    Weapon with spell storing ability question

    The Sage addressed it in the 3.5 FAQ. You obviously don't need to follow his recommendation, but his method of judging the spell as a "rider effect" and thus not eligible to crit, is how I've seen it normally interpreted, both in real life campaigns and in multiple internet threads. Your call...
  4. Ranger19k

    Castles are worthless against armies with mages?

    I gotcha. The mechanic they lay out is Craft Wondrous Item with the spell Wall of Force and that allows you to craft wondrous force architecture - vertical, horizontal, whatever. So you're right, that would be the mechanism for building an overarching "force dome" over the castle. Guess you'd...
  5. Ranger19k

    Castles are worthless against armies with mages?

    I flipped through the stronghold builders guide to see if it did mention any possibility of creating horizontal walls of force. In a world with beaucoup flying menaces (from rampaging dragons to flying wizards dropping shrunken mountain tops and everything in between), it seems to me that...
  6. Ranger19k

    Castles are worthless against armies with mages?

    According to "Goldfinger" - yes. As far as I know in real life - no.
  7. Ranger19k

    Castles are worthless against armies with mages?

    The Gold Depository is on a sectioned off portion of the Fort Knox Military Installation. Local security and management IS indeed run by the treasury, but they have the added benefit of having the security of a military base surrounding it, with such security luminaries as Basic Training, Armor...
  8. Ranger19k

    Castles are worthless against armies with mages?

    Wouldn't a few permanent walls of force worked in several layers above the castle help prevent the "shrunken-boulder-kill-drop"? I would think that would be a pretty typical fantasy castle defense: maybe with a couple known but unmarked holes for the defending griffin riders to fly in and out...
  9. Ranger19k

    Reach Weapons

    The Arms and Equipment guide has the Dumo that is a longspear with a set of close in blades that allows attacking adjacent creatures, but with a -2 penalty after the first attack. Complete Adventurer has the Longaxe that allows you to use it as a reach weapon when powerattacking (+3 or more) -...
  10. Ranger19k

    New DM looking for advice...

    I've had a few of the same concerns when I was DMing: specifically struggling with the ability to role-play a large number of NPCs or come up with good off the cuff descriptions of locations/events. What I found was the best (only really) way to overcome some of this is through a little extra...
  11. Ranger19k

    Boxers?

    If your campaign allows Tome of Battle, consider an unarmed variant swordsage. I've never played one, but they appear like they could hold their own....
  12. Ranger19k

    Smite Spell Feat Question

    Granted, the feat is not clear about how many spells can be used simultaneously, and you can probably make a case either way. Before you argue for your DM to allow multiple spells however, I'd consider how happy you'd be if your character was hit by one arrow and then told to roll 16 saves. - I...
  13. Ranger19k

    What is errata?

    Not exactly. After a book is officially published, they inevitably discover that there were some mistakes made in that book: typos that said the wrong thing or places where an additional explanatory sentence was really necessary to make the rules work the way they want them to work. It's not...
  14. Ranger19k

    Group Dynamics: Min/Max vs RPers

    Just something else to think about / look at is the mechanism on how your character "took" knowledge devotion. If he used cloistered cleric to get access to all the knowledge skills and then used a separate feat to take knowledge devotion, then he would have all Knowledge skills as class skills...
  15. Ranger19k

    Group Dynamics: Min/Max vs RPers

    I don't disagree with Dandu's points, but the Swift Hunter feat stacks Ranger and Scout levels for the sake of determining Favored Enemy as well as skirmish damage, so this character will actually have 3 Favored Enemies. If he took all precision damage resistant creatures (a smart thing to do)...
  16. Ranger19k

    Weapon question

    I'm not sure what you mean by "normal" either, but the Forgotten Realms Campaign Setting has a listing for a Maul that is a martial weapon, two-handed, 1d10 x3, 20lbs, bludgeoning. I use that.
  17. Ranger19k

    Less flexible ability rolls.

    Well, it restricts player options a bit. Some players have a certain character concept in mind when they come to the table, and your system of limiting racial options and limiting ability score assignment might force them to go into a different direction than they had intended. There is...
  18. Ranger19k

    making a strong character even stronger.

    The price for Enlarge potions is a misprint hold-over from 3.0.. They should only by 50gp a pop, which makes them reasonable to use. The increased weapon size/dice is really, really nice. (2d8 to 3d8 in your case). Bull strength, on the other hand, is a str enhancement bonus of +4. Since you...
  19. Ranger19k

    making a strong character even stronger.

    Lesser crystal of energy assault adds 1d6 of [pick-your-type] energy damage per hit. For 3,000gp its a lot cheaper than adding the "frost" property to your sword. You can also look to start going crazy charge build when you take your next feat next level.
  20. Ranger19k

    D&D 3E/3.5 [3.5] Fiend-Blooded. What spells to take?

    Snowsong - Frostburn, level 6 bard spell (enchantment), is a great choice. All allies within 30' get +4 Charisma, +4 To hit, and +4 AC, as well as fast healing 1, resistance to cold 15, and +1d6 cold damage per hit. It lasts 10 min/level allowing everyone to automatically heal up after a fight...
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