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The nerfed Cleave?

Cleave in PF is a new standard action you can take once you have the feat When using it, you take a -2 penalty to AC until your next turn and can make a melee attack against one target within reach. If you hit, you get a free attack against any target adjacent to your initial target and within your reach. There's no longer any requirement for the attack to down your target.

So, no, I don't think it's a nerf, so much as a sideways movement. Maybe?

Great Cleave lets you keep attacking adjacent enemies until you miss, no more than once per target.
 


To get back on-topic... Potions and oils make a good low-cost argument for increasing your damage output. Potion of Enlarge person is something like 250gp. Gives you reach as well as bigger damage dice. Potions of Bull Strength are also pretty cheap. Gives you +3 damage and +2 to hit (which can be translated into a net +7 to damage using power attack).

The old tricks are also some of the better ones. If you have a bit more cash, a flaming or flaming burst type property can pump your damage output considerably (flaming burst especially if it's already keen!). Best value for your dollar in terms of permanent enchantments is probably with Bane. You need to know what you're likely to be fighting though.

Finally, the easiest way to do more damage is to roll more attacks. To do this you need a wizard to caste Haste-type spells or similar (also available in potion form). Cleave can work well to make extra attacks, as can getting Combat Reflexes and Karmic Strike or Robilar's Gambit.
 

Potions (especially potions of anything above 1st level) are a sure way of setting your wealth on fire. Only take these in an emergency, never as a part of your standard modus operandi. Those gp don't come back, you know?
Giving a wand to your party spellcaster is much more cost-effective. Just saying pretty please to him/her is even more so.

Flaming Burst is a sure way of wasting money, as well. Bane is only good if your campaign is absolutely crawling with the type of enemy your weapon is enchanted against: Goblinoid Bane in a Red Hand of Doom campaign might be a good idea. Magebane is the only good "Bane" I can think of in general.

Be that as it may, augment crystals are probably better than enchanting your weapon again, seeing as it is already effectively at +2.

Now with extra attacks I can find no fault. Retrain that Weapon Focus for something useful ASAP!
 

To get back on-topic... Potions and oils make a good low-cost argument for increasing your damage output. Potion of Enlarge person is something like 250gp. Gives you reach as well as bigger damage dice. Potions of Bull Strength are also pretty cheap. Gives you +3 damage and +2 to hit (which can be translated into a net +7 to damage using power attack). .

The price for Enlarge potions is a misprint hold-over from 3.0.. They should only by 50gp a pop, which makes them reasonable to use. The increased weapon size/dice is really, really nice. (2d8 to 3d8 in your case).

Bull strength, on the other hand, is a str enhancement bonus of +4. Since you already have an enhancement bonus of +2 from your bracers, they wouldn't stack, so you'd be left with a mere +1 attack / +1 dmg from a 300gp potion. I don't think that's cost effective for you.


Potions (especially potions of anything above 1st level) are a sure way of setting your wealth on fire. Only take these in an emergency, never as a part of your standard modus operandi. Those gp don't come back, you know?
Giving a wand to your party spellcaster is much more cost-effective. Just saying pretty please to him/her is even more so.

I completely agree that any potion over first level used on a regular basis is a rapid drain of cash, but the first level potions of 50gp a shot are really quite useful. Yup, a wand or friendly caster is much more cost-efficient, but as long as you aren't using a potion for 'every' fight, having a large stash of 1st levelers doesn't hurt too badly. In fact, if you use a potion of enlarge in half your battles per level (1/2x13=6.5) you're only looking at the cost of one potion of bulls strength. This is probably sustainable long term IF you do not have a better way to get the spell cast.

And to second (or third) the motion: extra attacks = win. Do that.
 

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