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  1. JamesWard

    TSR Jim Ward: Demons & Devils, NOT!

    In the very early to mid '80s religious nongamer people discovered AD&D had magical spells and demons and devils in its rules. The problems started with Sears and Penny's retail stores. TSR was selling thousands of Player Handbooks and Dungeon Master's Guides every month to both of those...
  2. JamesWard

    TSR Jim Ward: SSI, Dungeons & Dragons and the Computer Industry

    The time is about 1987. I had played Ultima and thought a computer game license could be great for TSR; besides I wanted to play a D&D computer game. I was surfing the net on a Commodore 64 and that was interesting and that effort gave me a little insight into the computer game industry. I went...
  3. JamesWard

    TSR Jim Ward: Laser Tag and TSR

    In the '70s and early '80s the United States military used a system of infrared beams called the MILES system. The beams would hit sensors on a chest set of units and start beeping. This would cause the hit soldier to know they took a deadly strike. Training with these systems was an effective...
  4. JamesWard

    TSR The Origin of Monty Haul

    The time is 1975. I'm a substitute teacher and I've learned how to play D&D at Gary Gygax's house. He and his family are wonderful hosts. Every Saturday in warm weather we are playing on his side porch. The group is Gary's son Ernie in 9th grade; some of Ernie's friends, and some of Gary's adult...
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    Pool-of-radiance-dos-front-cover.jpg

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  9. JamesWard

    TSR Elf Stranded on the Warden: A Short Gary Gygax Story

    One of the great joys of working at TSR was being part of the group that played in Gary Gygax's weekly game. Over the years we had been the test subjects for many of the now classic Gygax adventures. All of Gary's players had several characters. When Gary wanted to playtest a lower level...
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    vault_drow.jpg

  11. JamesWard

    TSR Elf Stranded on the Warden: A Short Gary Gygax Story

    One of the great joys of working at TSR was being part of the group that played in Gary Gygax's weekly game. Over the years we had been the test subjects for many of the now classic Gygax adventures. All of Gary's players had several characters. When Gary wanted to playtest a lower level...
  12. JamesWard

    TSR TSR's Amazing Accounting Department

    The time is 1987 and I was the Vice President of the design and editors. It was a great job because TSR had amazing people doing the design and editing of product. I wasn't liked much by upper management at TSR after Gary left the company. I don't do well with authority figures that I do not...
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    tsr_logo.png

  14. JamesWard

    TSR TSR's Amazing Accounting Department

    The time is 1987 and I was the Vice President of the design and editors. It was a great job because TSR had amazing people doing the design and editing of product. I wasn't liked much by upper management at TSR after Gary left the company. I don't do well with authority figures that I do not...
  15. JamesWard

    TSR The Making and Breaking of Deities & Demigods

    Gods, Demigods, & Heroes was a D&D supplement that I suggested to Gary [Gygax] and it was published in 1976. It presented gods and heroes for D&D. In those days there was no google or internet research features and so I had to do a great deal of library research to get the book done. I used the...
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    dad.jpg

  17. JamesWard

    TSR The Making and Breaking of Deities & Demigods

    Gods, Demigods, & Heroes was a D&D supplement that I suggested to Gary [Gygax] and it was published in 1976. It presented gods and heroes for D&D. In those days there was no google or internet research features and so I had to do a great deal of library research to get the book done. I used the...
  18. JamesWard

    TSR Young Jim Ward and the Dice Monster

    As “Young Jim Ward” I started out in the sales department as the inventory controller. It was my job to order the boxes and parts for the games and especially the D&D box set. That game was selling 100,000 units a month. One of “Young Jim Ward’s” jobs was to make sure the Hong Kong dice came in...
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    shutterstock_1352794778.jpg

  20. JamesWard

    Young Jim Ward and the Dice Monster

    As “Young Jim Ward” I started out in the sales department as the inventory controller. It was my job to order the boxes and parts for the games and especially the D&D box set. That game was selling 100,000 units a month. One of “Young Jim Ward’s” jobs was to make sure the Hong Kong dice came in...
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