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  1. V

    hamper this paladin

    Forcecage - really need disintigrate to get out of that. Put him in there with 1 monster (10' cube) and all he can do is melee the monster. Otto's Irrisistable Dance (1D4+1 rounds/level) - no save. Maze - needs DC20 Int check to exit (he might get lucky and get out after 1 round, but...
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    Keeping the dead... dead.

    People have made some interesting suggestions, but a wish would bypass most of them. Wishing to recover the undead husk (even if lost forever) is the sort of thing that would work. the hole/bag trick dumps stuff on the astral plane, it still exists, and notionally could be found given enough...
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    Damage of a boulder and small monkey...

    Shrink item can shrink things down to 1/16th of size in each dimension. Sling bullet = 1 inch cube (aprox) so shrink item can reduce a 16 inch cube (16 * 16 * 16) down to an appropriate size. Your plan is totally unworkable. Shrink Item is a 3rd level spell and have a damage cap of 10D6...
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    Trading in Heavy armor

    Wear heavy armour is a feat. So another feat in place would be an appropriate benefit
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    Anyone want to help adjudicate a Wish spell?

    It's clear that you want it to work. So let it work. You are the referee after all. You and the players both realise that what is required is well beyond the scope of a normal wish. In which case, it's time to pay the piper. I would impose an immediate 5K XP cost on all of the people...
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    Playing a blind character...

    And...how do you gain new spells? OK, I accept that you will gain 2/level on levelling up, but that's all you will get. How do you read captured scrolls and spellbooks?
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    Help me stop my Player!

    The biggest problem with the plan from the players perspective is that when the shapechange wears off the player loses the create spawn ability. The command your own created spawn is a part of the supernatural ability. It's not listed seperatly from the create spawn, it IS a part of the create...
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    Playing a blind character...

    So, how do you read your spellbook?
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    Dumb Damage Reduction question

    Draconic Damage Resistance such a joke. At Young Adult Dragons get DR5/Magic, the magnitude of the resistance increases as the dragon ages, but it's always /magic They are CR8-11 creatures as Young Adult Dragons. By then everyone has magic weapons anyway, so the Damage Resistance is...
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    How terrible is the multiclass XP penalty?

    Because of the 20% XP penalty you will never catch up to the other characters. Take a CR8 encounter - worth 2400 to an 8th level character and 3150 to a 7th level character, after applying 20% penalty you get 2520. As you lost at least 1/2 a level's worth of XP you need at least 10 levels to...
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    Campaign Conundrum 2 - Magic Stuff Making

    You cannot use your horse ina dungeon or in a great number of settings, the utility of +30' on a horse is way way less than the utility of +30' on a character. To get the best benefit of a horse a character would have to spend skill points on ride and feats on mounter combar, ride-by etc...
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    Death due to stat loss.

    Your understanding of how to kill the player throught the application of the rules is almost but not quite correct. You should have reduced the players Hit Points to a minimum of 1 per dice - stat loss cannot reduce it below that. As an example, the rogue could have had 6, 6, 3, 1 as die...
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    Incense of Meditation

    I use the DMG. It's says +1 caster level. Not +1 level for each class. It specified that you get 1 caster level.
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    Campaign Conundrum 2 - Magic Stuff Making

    Nope, you need to have somone who has the spell on their list. the +5 to jump costs 2500gp (bonus squared * 100) of the 5500gp of the Boots of Springing and Striding. That makes the movement bit cost 3000 for 10'. He want's 3 times the movement that they give, charge him 3 times the cost as...
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    Metamagics in a spell storing weapon

    Nope. Take a look in the PBH, page88. You cannot apply metamagic feats when 'releasing' a stored spell "A spellcaster cannot use a metamagic feat to alter a spell being cast from a wand, scroll or other device" Nope, again PHB p88. "Level limits for potions and wands apply to the spell's...
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    Favorite House/Variant Rules

    We play a heroic game, where if you survive a critical you get to increase your lowest rolled HD by 1 (limited by your max HP always).
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    Incense of Meditation

    You decide when you start it spinning. You still only get 1 caster level out of it though no matter how many classes you have. No. It affects both. Just like the spell says. No. It affects both. In D&D there is magic, this is split into two distinct branches, arcane and divine, but...
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    Incense of Meditation

    First: It's clear from the way that D&D is written and classes are written that Divine and Arcane magics are different. Mechanics are generally harmonised but everything in the rules make it clear and obvious that there is Divine Magics and Arcane Magics, and that Divine Magics are not Arcane...
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    Incense of Meditation

    If I light the Incense then move away, and stop meditating for 15 mins, then come back and continue meditating do I get the benefit of it? Yes or No. Clearly the answer is No. Therefor to use the item requires that the caster light it and remain there for 8 hours. Both parts are...
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    Dominate Person - Can you feel it?

    From the PHB Spellcraft, DC25+Spell Level. After rolling a saving throw against a spell targeted on you. Determine what the spell wasNo action required, no retry From the spell text, you have to use the spell for at least 1 round on each day or the subject gets a saving throw to throw the...
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