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    WOIN Help me update OLD to v1.2

    Pg. 6 in the example of play Agathe has "acute hearing." I think that was from an earlier version of grand elf. Pg. 15 remove references to Hook Attribute and substituting racial attributes from character creation walkthrough. Add Focus exploit alongside aim and feint in the checklist and...
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    WOIN Help me update OLD to v1.2

    Here's a start on the careers. I'll look for more when time permits. Pg. 30 change concoction to match updated conditions. Pg. 32 change strong concoction exploit to be in line with updated conditions. Add light armor to archer and assassin skill lists. Pg. 34 change scarred and fearless...
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    WOIN Official Errata Thread

    NOW pg. 68 The description of old characters references bonus dice from your hook.
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    WOIN Questions about create and teleportation in OLD

    Thanks. This will be very helpful for my new Loremaster.
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    WOIN Official Errata Thread

    NOW has a few holdovers from pre-v1.2. Pg. 72 says mental defense is determined by INT, LOG, or WIL instead of WIL or CHA. Pg. 86 the combust weapon trait references a status track. Pg. 87 the trap weapon trait references the immobilized condition. Pg.87 the vicious weapon quality seems to...
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    WOIN Questions about create and teleportation in OLD

    I've run into a couple things I don't understand in the magic rules. The section on Create says the value of the item created is limited by the total MP spent on the spell. Does that mean you include MP spent on range, duration, and area to figure the value of what can be created? I'm not...
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    WOIN Official Errata Thread

    It seems that the Action Careers chapter isn't updated to v1.2. There are references to the stunned and immobilized conditions in several career exploits. The universal exploits all seem to be the old versions as well.
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    WOIN Can a Scout use the running skill to climb faster?

    The Scout career in N.E.W. has two exploits, Climber and Swimmer, that make a secondary type of movement equal your "regular SPEED." Does that mean you include your running skill dice for those if you have the exploits?
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    [W.O.I.N.] N.E.W. and Somerset rules questions

    I mostly treat them like knowledge skills are treated in other games. There are probably a few other uses, too. I can think of a few examples for telepathy. As you suggested you could try to identify the use of telepathy by others. You could use it to assess an area's security from telepathic...
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    N.E.W. v 1.2 is here!

    Is it just me or does the updated pdf have no bookmarks?
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    ZEITGEIST ENP's Weekly Roundup: Halloween Masks, Unusual Firearms, Bees, Crystal Castles, Psi-Tech, ZEITGEIST,

    Will the Xenomorphs book have any new material, such as careers, exploits, creatures, or equipment? If so, how much is new?
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    [For bigtino] Thread about heavy armor

    That makes sense. It means that there's no reason to have more than 3 ranks in medium armor, though. I think consolidating medium and heavy into just one armor skill would work. It remains relevant for 10 ranks that way, and you get better at wearing heavier armor as you gain ranks. Plus you can...
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    [For bigtino] Thread about heavy armor

    The math here is out of my depth, but in the hope of a simple solution I'll throw in an idea. What kind of difference would it make if the Defense penalties were halved, like the shield bonuses were in the errata? With a -1 for medium armor and a -2 for heavy would things improve?
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    Armor skills?

    I like the idea of the untrained character benefiting from high quality gear. Sensors so advanced they practically run themselves, for example. I also favor cinematic campaigns. So I'd be happy with cinematic mode turning off the skill requirements. I'd still like the armor skills to be useful...
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    Armor skills?

    I don't know the official reason for the change, but IME equipment quality almost never came up. Characters often have high enough attribute and skill ranks in the things they focus on that they don't need it. The ones who dabble in a skill often just have one rank. They can benefit from high...
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    Armor skills?

    You might on to something there. I like the idea of bonuses like that, but I think I would want to keep bonuses even between the three skills. My primary concern with this approach is the possibility of SOAK getting high enough to be problematic. Have you tried it in play?
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    Armor skills?

    The errata removes the skill requirement to get the benefits of high quality equipment. Without that what do the armor skills do?
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    2 Questions Healing Spells/ Exploit requirements

    Excellent! Magic is as awesome as a GM allows and dedicated martial artists are more awesome than I thought. Thanks for info.
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    2 Questions Healing Spells/ Exploit requirements

    I have two rather disparate questions. First, does the rule that no creature can benefit from a given source or type of healing more than once per day mean that only one healing spell per day would work on a creature? For example, a warrior is injured and a mage casts a cantrip to heal him for 1...
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    WOIN Official Errata Thread

    The social career list in Action Careers has an Ambassador career listed, but that career doesn't seem to be present.
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