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    D&D 4E Careful Shot vs Twin Strike....No Contest (4e spoilers)

    It offers versatility. It hits more often than a basic attack, period. It may not offer as much expected damage round by round as the basic attack, but sometimes damage now is more important than damage later. Besides which, some monsters have abilities that trigger on misses. I don't think it's...
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    D&D 4E Careful Shot vs Twin Strike....No Contest (4e spoilers)

    To be fair, I don't think Careful Attack sucks, it's just that Twin Strike is so good that it's usually a better option. The Fighter at-will Sure Strike is effectively the same power as Careful Attack, but it's not getting anywhere near the same amount of flack because there's not another...
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    D&D 4E Careful Shot vs Twin Strike....No Contest (4e spoilers)

    I'm pretty confident that interpetation #2 is the intended one, but I'm looking forward to official clarification.
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    D&D 4E Careful Shot vs Twin Strike....No Contest (4e spoilers)

    How many exactly? I know Shadow Wasp Strike and Dance of Steel have been identified. What are the others?
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    D&D 4E Careful Shot vs Twin Strike....No Contest (4e spoilers)

    Rangers can if they choose the Two Weapon Fighting style.
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    D&D 4E Careful Shot vs Twin Strike....No Contest (4e spoilers)

    Consider that the two attacks of Twin Strike effectively count as two different actions where immediate actions are concerned (PHB p.268), and then consider how monster powers interact with hits and misses. Take the common as dirt goblin as an example. If a ranger melee attacks a goblin with...
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    Core Handbook Errors Discussion

    The Polearm Gamble feat gives limited threatening reach. And, to address a previous poster's concerns, the feat has Wis 15 as a requirement. Combine that with the Wis influence on Combat Superiority, and it starts to become clear why Wis matters to polearm users.
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    D&D 4E Obligatory dump stats in 4e: the irrelevance of Intelligence

    I for one am glad that I no longer have to make my fighter a genius in order for him to be an excellent athlete. I hate it when my characters are incompetent at large swathes of day-to-day adventuring life, so in 3.X I often felt forced into putting a higher number into Intelligence than I...
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    Burning hands decays even more?

    Burning Hands hits a 25'x25' (5 squares by 5 squares) area adjacent to the wizard. Not a bad spell at all. And Tenser's Floating Disc is a ritual now.
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    Archer Fighters?

    Not very optimal, though. You'd be giving up one of the benefits of that high Dexterity. I'd stick with hide armor and conceptualize it as "ringmail" with DM permission.
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    First rule I don't like

    Because a game about fantasy heroes shouldn't make it harder for characters to act like heroes than sociopathic murder machines. I don't care if it's "more realistic." How often do heroes in fiction accidentally kill people they're trying to subdue?
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    First rule I don't like

    I don't see what the problem is. Prisoners don't know anything the DM doesn't want them to know, so it's not like this rule is going to bring any plots crashing down. And I hate systems that mechanically penalize players for trying to be merciful.
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    Total Powers Known?

    And the Expanded Spellbook feat lets wizards pick a third daily each time they get a new one. So a wizard can know closer to 25 spells, plus as many rituals as they can buy.
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    Chariots of Fire - The beach scene

    Per the rules as written, yes, you can run when slowed. I'm not sure if you're supposed to be able to, though; the "Slowed" condition does say you can't increase your speed above 2. Running doesn't, as written, increase your speed, it just lets you move 2 more than your speed. Whether that's...
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    Problems with marks?

    I think of it as being akin to "hearing footsteps" in American football. It's a lot harder to catch the ball/hit the wizard when you know that the brutal safety/fighter is charging in to take your head off.
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    Dragonshield Tactics

    Hard to say; that preview was online well before KotS was released, but that doesn't preclude it being a change that they missed in editing.
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    Dragonshield Tactics

    The thing is, a reaction can't interrupt the triggering action. If the triggering action is only that one square of movement, then you aren't interrupting it by having the Dragonshield shift immediately after it. That's the crux of the disagreement between the two sides; whether or not the...
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    Dragonshield Tactics

    Interestingly, the preview here uses the phrase "triggering condition" instead of "triggering action" when it (briefly) talks about immediate actions. I hope the full rules do the same.
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    Dragonshield Tactics

    No, I think that the rules do, in fact, allow the pc to keep moving. In my interpretation, the Dragonshield isn't dodging attacks with his power (at least, not usually), he's moving tactically to hold the line and prevent flanking from the pcs. I think this is more in keeping with his role as a...
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    Dragonshield Tactics

    Wrong. If it was an immediate interrupt, the Dragonshield would shift before the enemy completed the move adjacent. So he could shift into the square the enemy was trying to move into, blocking the triggering action entirely, or he could shift in such a way as to get an opportunity attack from...
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