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  1. DrSpunj

    Eaglesford Campaign: "Strange Lights"

    Nail really needs to work on this, but I can throw out a teaser or two for anyone anxiously awaiting him to update. I just got home from tonight's session. There was only one combat the entire night. It involved only one PC and one enemy. The PC died. :eek: Anyone wanna guess who the PC was...
  2. DrSpunj

    Making the Kobold a playable race

    Good! I'll be looking forward to seeing them in action! You've come quite the 180 degree turn from your original concept with him, haven't you? Sorry if you're feeling pigeon-holed given the current make-up of the party and all.
  3. DrSpunj

    Grappling with a Flaming Sphere, a burning Web & a trapped Brown Bear?

    You're right. Thanks. That is more clear. Unfortunately, it's only partially applicable to Web. When you break loose from an Entangle you're only slowed to half speed. When you break loose from a Web, you can only move by "devoting an entire round to moving". Since breaking loose from...
  4. DrSpunj

    Making the Kobold a playable race

    Come on, Videssian. That's like me saying: Both statements have as much relevancy in this discussion. None. The Favored Class for a Half-Orc is Barbarian. WotC does not care that Half-orcs make poor Wizards or Sorcerers (or at least not enough to remove that ability imbalance described in...
  5. DrSpunj

    [AU] Lost Dreams: The Stone Troll

    Kalythar, Litorian Mageblade Kalythar also smiles at her, baring his sharp teeth, when Aadin introduces him. I like her up-front manner! Reminds me of some of the elders in my tribe. Before answering her questions, though, it should be interesting to see how the others respond to her attitude...
  6. DrSpunj

    Making the Kobold a playable race

    While the -2 Con might make it "less appealing for spellcasters", it's not enough to even out the +1 LA given Nail's most recent proposal. Look at Elves, Favored Class: Wizard. They don't even get a bonus to their primary spellcasting stat! Furthermore, you've just pushed their AC up another...
  7. DrSpunj

    Grappling with a Flaming Sphere, a burning Web & a trapped Brown Bear?

    Problem is, that's not what the rules say. If they did say "2d4 per creature", then would you have ALL the Webs in a creature's space be burned away at the same time? That could be quite a few squares if your dealing with a Bear (4 squares) or a Huge Monstrous Centipede (9 squares). Your quote...
  8. DrSpunj

    Making the Kobold a playable race

    Fine, but I think it's relevant (looking at both Dwarves and Half-Orcs, actually), especially if you want to look at other NPC races for Natural Armor bonuses. Heck, take a look at the Drow since they also have Darkvision (60' I think). Then stop spinning in circles, it's affecting your...
  9. DrSpunj

    Making the Kobold a playable race

    Well, it's good to see that you disagree and have thought about this. I was wondering when you're were going to join in. Didn't realize you hadn't been given the address. Unfortunately WotC's design team, for both 3.0 and 3.5, wholly disagree with you. Not only are magical items with Natural...
  10. DrSpunj

    Making the Kobold a playable race

    Again, a +1 NA bonus is already worth twice as much as +1 to all saves. A +2 NA bonus is 8x as much. I think +1 is a good deal. After thinking about it, I'd agree with dumping the feat and just giving flat +2 racial bonuses to the Listen/Spot skills. That way they can take the Alertness feat and...
  11. DrSpunj

    Making the Kobold a playable race

    Okay, to set the baseline of what we're starting with again, here's the WotC version: I agree with dropping the -2 Con, and with adding a +2 Cha. I also like the addition of +2 Listen given they're described as "cowardly" and are usually found in Temperate Forests, as well as the fact that...
  12. DrSpunj

    Celestial vermin - Int 3 or not?

    Right. I saw that, too. I agree there is nothing explicit allowing them to retroactively gain feats; I just feel that since they lose their mindlessness from their Vermin Traits, they should get something in return for getting some Intelligence. An appropriate number of feats according to their...
  13. DrSpunj

    Grappling with a Flaming Sphere, a burning Web & a trapped Brown Bear?

    I'm sorry, but I think the rules are pretty clear here: It only does damage to a creature if it stops in its square, but moving it through a Web will leave a burning trail of cleared squares since they are flammable. Thanks. DrSpunj Edit: Forgot quotes are already italicized! :p
  14. DrSpunj

    Players Roll All the Dice: 11 vs 12?

    Exactly! That's what we've been doing for the last few sessions since I saw this option in the House Rules forum. It's worked really well for us. I ask the players to defend against an attack from the Orc with a Great Axe (Attack Bonus +9) with a DC 21. If their d20 + AC mods is 21 or higher...
  15. DrSpunj

    Grappling with a Flaming Sphere, a burning Web & a trapped Brown Bear?

    I'm pretty sure I wouldn't have the Bear end his "Normal" grapple with the Elf and then start over with the "Improved Grab" type on his next successful attack. It *is* a huge advantage for the Bear to be able to switch between the two, but I have to agree with TE and Nail here. It makes sense to...
  16. DrSpunj

    Grappling with a Flaming Sphere, a burning Web & a trapped Brown Bear?

    I agree with you that the Flaming Sphere isn't in all 4 squares according to the rules, but disagree that it could only burn one square of Web per turn. That's what would happen if it was left in the square, but a Mage could concentrate with a Move Action to move it up to 30', potentially...
  17. DrSpunj

    Grappling with a Flaming Sphere, a burning Web & a trapped Brown Bear?

    Wow! As soon as you pointed that out and cleared it up, you're right, everything comes together. It really helps me mentally to break the grapple types into "Normal Grapple" and "Improved Grab Grapple", especially when for the latter you referenced the Elf grappling "the Claw", not "the Bear"...
  18. DrSpunj

    Players Roll All the Dice: 11 vs 12?

    I'd like the percentages to line up, please! :D Seriously, I suppose for some people it may be easier to remember "ties always go to the attacker", as you say. Me, I'd rather keep the dice rolling consistent with every other dice roll in the game: "The player rolling has to equal or exceed...
  19. DrSpunj

    Players Roll All the Dice: 11 vs 12?

    I don't have the book, so here's what I know copied from the front page: Players Roll All The Dice -- Each time an enemy attacks a PC, the player rolls a defense check (1d20+character's AC modifiers) against the opponent's attack score (11+enemy's attack bonus). Any time a player casts a spell...
  20. DrSpunj

    Grappling with a Flaming Sphere, a burning Web & a trapped Brown Bear?

    Thanks for the answers, jgsugden. I thought I'd scared everyone off! :p I agree with everything you've said, so let me try to put this together mentally, and let me know if you (or anyone else brave enough to chime in here) agree: The Bear and Elf are Grappling, so they both effectively...
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