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  1. D_E

    Rich Baker on the Spellplague and other stuff.

    Kraydak, how does Spellplague B get rid of the super-wizards? The TLA gets rid of any low-level NPC adventurers hanging around, but the super wizards are immortal. And this imortality is not linked to divine patronage, by the way. It's based on magic. If the high level superwizards stick...
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    Could we please have a non evil/ammoral pact for Warlocks? :)

    I took a look at the Warlock section of Races and Classes the other day, and what they said about Star pacts made me wonder if we were all barking up the wrong tree about 'em. From what the essay said, it sounded more like a Star pact was a deal with the powers of Fate, rather than the Far Realm.
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    Worlds & Monsters -- I has it, too!

    Anything interesting on Devils? Their new fluff, etc? Anything about how one gets around in Elemental Chaos? It's all the ellements rolled together, but is it big chunks or like Limbo. If it's big chunks, do they talk about getting from one chunk to the next?
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    How Per Encounter power recharging should work

    Unlike SW Saga, a character can't run out of juice in mid-battle in 4th ed. All characters have a supply of at-will abilities tied to their class theme. So you won't be able to use your big stuff more than once or twice an encounter, but you can do something flashy and effective every round...
  5. D_E

    Wizards still cast Enchantment, Illusions, Necromancy

    Anyone who knows wizards can fly? :)
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    D&D 4E Find the Anime/Video games in 4e

    I would identify three things as being anime*/video game influenced. I would like to note that this does not mean that I'm saying these things are bad. 1) Per-encounter resources: Already mentioned. Arises from the 5 minute workday and the fact that when you look around at video...
  7. D_E

    D&D 4E Pimp my 4e

    Unless there turns out to be a real good reason not to, I'll be swapping "static defenses" for a "characters roll all the dice" varient. I like the fealing of saves better than attacks vs. static defences. Keeps the players more involved and generates a higher degree of randomness, while at...
  8. D_E

    Stupid feat naming: Does it really matter that much?

    I must admit to total confusion here. I would think that "Fighter," "Wizard," "Rogue," and even "Paladin" are about as fluff-free as you can get. As far as spells go, only the named spells had fluff injections and most of those were descriptive as well (Bigby's Clenched Fist). Magic item...
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    Shemeska's Planescape Storyhour (Updated 29 Jan 2014)

    Whoohoo! ... <honestly not addicted at all> :uhoh:
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    Balancing act!

    This bit is what makes me think wealth by level: More generally, if magic is going to feature in quataties greater than one or two per player, and if the expected bonuses are going to scale at a rate anything like +1 bonus per three to four levels (reaching +7-+10 by level 30, assuming linear...
  11. D_E

    Balancing act!

    Almost certainly "wealth per level," reference this Design and Development article. If anything, it looks like the requirement of a +X weapon at level Y is even more firm than before (remember, wizards and such now have, and probably need, +X implements). They probably make up for this by...
  12. D_E

    It brings Tiers to my eyes

    I think the design is actually a lot like the "learning fireball requires an evil act, which is not allowed in my campain" argument. The Royal Knower of cheeses probably got to where he was by spending 40 years doing anything and everything connected with cheese. He sat in libraries reading...
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    Design & Development: Magic Item Levels

    It doesn't look like they've gone out of their way to make magic items seem more special: It looks like items still become obsolete after a few levels, so people will want to be continually trading up. It would have been nice to see things like "+3 whatever" be entirely subsumed by...
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    New Design & Development: Feats

    That's what I was going to go off on! :D I hate those names. I really do. I was really hoping that whole Wizard implement article would be dropped, but looks like it's in for good.
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