D_E
Explorer
I think the design is actually a lot like the "learning fireball requires an evil act, which is not allowed in my campain" argument. The Royal Knower of cheeses probably got to where he was by spending 40 years doing anything and everything connected with cheese. He sat in libraries reading about cheese. He spent years making cheese. He visited the cheese captital of the world and sampled cheeses, he visited everywhere else that made cheese and sampled it, too. Then he did it all again. Cheese was this guy's life, and he's the Royal Knower of Cheese because the king knows it.BryonD said:But not the right way.
But I didn't say anything about advancement or what level the PC was.
But, that aside, I find the idea PCs are simply denied pathways that are available to NPCs to be lazy and unsatisfactory. If you want to say that the only way to learn fireball is to swear feality to some demon and evil PCs are not allowed then fine. But to say a simple skill that an npc can learn to +40 requires a PC to be a master of combat as a prerequisite (be it through fighter levels, wizard levels, rogue levels, whatever) would be a completely unsatisfactory design for me.
The PCs, on the other hand, don't have 40 years to devote to the Study of Cheese. It would be a really boring game if they did. For that reason, certain NPC progression paths are closed to PCs.