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  1. K

    Storm Spell -- what type of action is it?

    I agree, No Action.
  2. K

    How does Curse of the Dark Dream work?

    That's basically it, yeah. But if you miss the first round, you can't slide them around at all. Only when Sustaining it on the round(s) after do you get the free slide 1. Sustaining happens on the round after (PH 278; Durations).
  3. K

    Irritating Prime Shot!

    If you really want to get around the battlefield at your leisure, consider changing your race to Eladrin; multiclassing into Rogue for more movement powers; or otherwise coordinating with your team to move enemies around or stop their OAs temporarily.
  4. K

    DM Screen vs. PH

    There were several errors with the 3.5 screen I had to fix myself with pencils and stickynotes. I swear most products must be just thrown together by marketing people who don't play, and/or with nobody who actually has access to a book within half a mile and they are just going off of memory...
  5. K

    Spears not having a range?

    How about just making up a Superior Weapon Proficiency for being able to throw a Spear like a Javelin? Or maybe just range 5/10. Making up feats can solve almost everything :P
  6. K

    Artificer: When does Regeneration Infusion end?

    Page 278 of the Player's Handbook says you can Sustain a power for as long as 5 minutes unless stated otherwise. EDIT: 100 HP max over 5 minutes while you continually use an action doesn't seem like that big of a deal for a Daily power to me, since Artificers are leaders and all.
  7. K

    Keep on the Shadowfell Character Errata Thread

    It was pointed out to me in the Gleemax forums that I had gone a bit too far with the Half-Elf Cleric's Athletics modifier. Athletics mod should be +0 total (+1 Strength, -1 Armor), and I have changed the original post to reflect that.
  8. K

    Warrior of the Wild Question

    Whoops, you're right.
  9. K

    Warrior of the Wild Question

    It's once and for one round, see the "update".
  10. K

    Keep on the Shadowfell Character Errata Thread

    OK, since it is just the one entry that relates directly to the PC abilities, I will add the Diplomacy (Edit: and Insight) issue. Added.
  11. K

    drop defenses

    It wasn't as easy, true, but you could still lower your SR (or at least creatures which naturally had SR could) by taking a Standard Action.
  12. K

    Keep on the Shadowfell Character Errata Thread

    That issue was addressed in the official FAQ, which I linked at the top right above the Dragonborn Paladin. I only wrote up things that were not mentioned in any official document.
  13. K

    Keep on the Shadowfell Character Errata Thread

    As an exercise in learning the rules and going over character creation, I reviewed the pregenerated characters from Keep on the Shadowfell to find all the mistakes. I figure this belongs in the Rules forum because there are frequently questions about those pregen characters here. This was...
  14. K

    drop defenses

    I'd say its fine, if the player wants to be hit by an ally's power. It worked that way in 3rd edition that you could voluntarily "fail" a saving throw, so even if it's a house rule it should be perfectly fine.
  15. K

    Wizards Technical Support?

    Yes you're right, they often can find relevant rules passages if you have a question that is answerable in the rules. But, so can we forum-users, and we're usually faster (but cruder) about it.
  16. K

    Dazed & Wight actions

    Whoops, I was a bit unclear. It is the Daze condition which prevents the Opportunity Actions, I meant it as "Over all for Dazing an enemy..." I edited the earlier post to reflect that.
  17. K

    Help Needed - Perception Puzzles.

    The opposed check makes sense and is quick, but you still have the issue of arbitrarily deciding something as the DM; in that case the distance the encounter starts. It does however, basically eliminate the possibility that both sides could be surprised at once, as even a tie would represent...
  18. K

    Help Needed - Perception Puzzles.

    The second paragraph of Perception says "This skill is used against another creature’s Stealth check or against a DC set by the DM. In most situations, the DM uses your passive Perception check result to determine if you notice a clue or an imminent danger." You are free to call for a...
  19. K

    Dazed & Wight actions

    :erm: Dazed is one of the best conditions to apply to your enemies. The Wight happens to have a special ability that lets him Shift after making his Claw attack. Most creatures would not be able to move again after a Charge in the same way. The major part though is that the target grants...
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