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    Anyone else notice this?

    And if you look at the sequential nature of combat present in the latest editions, you'll find even more oddities about this "6 second" round. I don't really see anything special about this oddity.
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    Advantages / Disadvantages

    My players would eat that up. Knowing that they had a 50% chance of getting a crit, yet they were at a disadvantage so they completely blew it. Just think of the tension that creates. Much better than trying to add up all your modifiers trying to find an additional +1 to put your over the limit.
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    Save or suck Medusa petrification

    See, this is one of those expectations that has to be hashed out during the early playtests. If there is a section named "Surprise," does that mean that every mention of the word surprise is specifically referring to that section? Does that mean they can never use that word again? To you...
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    Save or suck Medusa petrification

    The Medusa ducks behind some rubble and hides. The adventurers stop averting their eyes. The Medusa charges. They are surprised and don't get to avert their eyes. Nothing is terribly exciting on a flat, open field without a dragon being involved.
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    Advantages / Disadvantages

    Finding a ladder means you aren't climbing a wall anymore, you are climbing a ladder. That should be an automatic success barring anti-ladder walls. An 'advantage' to climbing a wall would probably be something like spiked boots, chalk for your hands, or getting your Orc friend to throw you...
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    First Impressions?

    Awesome things in the DM guidelines: Dice don't rule the game. Something that should have always been true but can't be said enough. Incidental actions. Another example of the rules getting out of the way until necessary. Specific rules relegated to DM. The rules for balance and picking...
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    First Impressions?

    Things that stood out as awesome: Movement simplified. You get this much movement every turn. Use it when you want. This is how far you can jump. This is how far you can swim. You don't have to spend your entire turn standing up to just get knocked down again. You can do a battle crawl...
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    Save or suck Medusa petrification

    Here's the real test for the Medusa: Take any person who hasn't played D&D yet is at least familiar with some Greek mythology (hell, Percy and the Lightning Theif counts). Tell them they are standing in front of a Medusa. What do they do? They close or avert their eyes. Why do they do...
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    Hex or grid?

    Whatever this is. Draw the map/building on the isometric square grid. Use the hexagon grid for movement.
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    How Do You Present The Eberron Campaign Setting?

    The only acceptable change to Eberron would be to change the default time in the setting. I wouldn't mind if the default was right smack dab in the middle of the war. Then again, great for War, poor for adventuring. Maybe right before the war would work. But then you'd basically have what...
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    Why is Con so useless?

    You don't drink your diplomatic opponents under the table?
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    Talent Trees - The Way To Go?

    Talent trees have also been "proven" to work in both d20 Modern and SAGA. This might actually be what they've named as "themes." I just hope they keep with the short talent trees instead of having one you're supposed to take from level 1 onwards.
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    Proposed Damage / Healing System

    No CON dependence for HP though the more CON you have the more hardy you are. No additional terms or complicated logical paths. Those that like it more gritty can easily throw in additional effects for what happens when you reach that point. I suppose an unfortunate side-effect might be...
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    Uniting the Editions, Part 2 Up!

    It will keep being this way until the playtest actually arrives. Right now, they are just buttering us up with what they hope the next edition will achieve. That way, when the playtest does start, you won't have everyone going "this is completely bonkers!" because they didn't have any idea...
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    Talent Trees - The Way To Go?

    Saga has two main sources of abilities: Feats and Talents. Each level in a specific class alternates between getting a class feat or a talent. You also get a character feat at the standard intervals (3, 6, 9...). Feats are your standard D&D feats that increase situational things or provide...
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    Uniting the Editions, Part 2 Up!

    I've been dubious about it the entire time but it might get better when we see it in action. What might end up happening is that the DM will have to judge each character by different standards. The pure ability-score player gets by because he has a high ability and rolled decently. The...
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    Monte Cook - Pros

    What happens if everyone votes 1? Do they just give up and go home? ;) To inject my own opinion, I believe it important for them to go ahead and give us their best. However, they should also give us their second best and maybe even mention the third best.
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    A Better Way to Do Critical Hits?

    Or go with the GURPS hybrid: Roll a 20, get a critical. Roll 10 above the DC, get a critical.
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    D&D 5E What Is The Proper Order Of Attributes For D&D Next?

    Strength, Strength, Strength, Strength, Strength, Constitution. The only stats you needs.
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    D&D 5E My theory on 5e's core mechanic

    It is a bit more time consuming and difficult to make all attacks opposed rolls, but it has an advantage that I really like. The opposed roll is essentially making the DC a moving target. As long as you aren't rolling out in the open, it becomes nearly impossible to determine the monster's...
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