How Do You Present The Eberron Campaign Setting?

The only acceptable change to Eberron would be to change the default time in the setting. I wouldn't mind if the default was right smack dab in the middle of the war. Then again, great for War, poor for adventuring.

Maybe right before the war would work. But then you'd basically have what you have now, except less Warforged and less Mournland. :hmm:

How about Random Baddie X succeeded in doing Y with Khyber and now the entire world is Mournland like?

But then you have a magical Dark Sun.

...

Eberron really has no where to go, does it? :uhoh:

So... fix it up. Make it pretty. Update with popular NPCs. Include a big poster map (but not one that tears out of the book, for goodness' sake).
 

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Actually, I'll be kinda surprised if Eberron is released in print in 5e.

I think my inclination with the setting might be to extract the fluff materials from all the existing books (3e and 4e), do a "definitive version" including whatever bits of both you want to include (and, indeed, anything else you want to include), and then make that available as an electronic download for sale to DDI subscribers.

At the same time, take the mechanical bits of the setting (again, whatever you want to include), update these to 5e, compile them into a single 'book', and make it available separately - definitely as part of that same electronic download, and perhaps also as an in-print "Conversion Guide".

But that's predicated on my guess (and it is just a guess) that most people who are interested in Eberron already have the fluff that they want, and so there isn't really a market for a reprint of the same stuff again.

(The other advantage of doing an "Eberron Bundle" in this manner is that it makes a fairly big selling point for DDI - subscribe and you get the option to buy a complete, detailed, and high-quality setting at a knock-down price.)
 

For all that was written about Eberron (and I own a good chunk of it), there are still a LOT of room to cover. In Khorvaire alone you have the Eldeen Reaches, the Shadow Marshes, Q'barra, the Lhazaar Principalities, the Mror Holds, Talenta, Darguun, Droaam and Valenar as barely-touched regions to describe.

Despite Secrets of Xen'drik and Secrets of Sarlona, those two regions are larger than most campaign settings and could easily be expanded upon. And then you have Argonessen, Aerenal, Frostfell and Everice.
 

I think that when you look at the original product line for Eberron, the three books that it really needed to " complete " it were:

1) Born From War: A book covering the nations of Khorvaire not covered in Five Nations, as well as Aerenal, except for the Demon Wastes. (While it is kind of cheating for the name, Aerenal was born from war; just a different war.)

2) Secrets of the Depths: A book covering Khyber and the Demon Wastes in one part, and the Seas of Eberron as well as Frostfell/Everice in the other. (The Arctic continents can be cheated into this one by the fact that icebergs are only ever the " tip " and perhaps those massive glaciers have their own series of underground caverns...)

3) Planes of Eberron: A book covering the... planes of Eberron. Give the importance of planar effects in the setting, it is possibly more of a shame that this never came out than even a book along the lines of Born From War.
 

I plan on doing a post apocalyptic version of eberron where the steakpunk technology culminates in a type of catastrophic end for the world that knocks it back into the dark ages. It will be more low magic but with some artifacts and maybe a small enclave of warforged that are the last remnants of their kind.
 

I'd update the crunchy bits and focus the fluffy bits on a different area of the world.

That way your not invalidating peoples previous books, your adding to the content along with the tools for people to update the older stuff themselves.
 

I'd update the crunchy bits and focus the fluffy bits on a different area of the world.

That way your not invalidating peoples previous books, your adding to the content along with the tools for people to update the older stuff themselves.

That solves the "I bought this already!" problem, but doesn't make the content available for new players.

No, a reprint of old material with updated rules is more than acceptable. Especially (you listening, Wizards?) if the crunchy stuff is released as Open Game Content. But even if not. A conversion guide would help with the old books.
 

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