First of all: I'm a 4venger to start with.
Anyway I'm quite interested in what I see structure-wise. DDN seems more streamlined but also faster to play. Advantage/disadvantage is a very powerful tool.
Some stuff has clear issues (armors) but it can be easily improved.
The main problem I see is that the fighter and to some extent the thief are boring, even if they look pretty similar to 4essential classes.
If they will add maneuvers for martial characters then I could easily dig into 5e but that will be a deal breaker on my side. This fighter is ok for newbies, that can jump in with an easy character and start playing and get into D&D without too much fuss, but as a more seasoned player that likes martial characters I simply need more.
If for example instead of fighter's surge (that can be seen as a double daily maneuver) I can take a different maneuver twice or two different ones, then I'll start to be more interested.
Anyway I'm quite interested in what I see structure-wise. DDN seems more streamlined but also faster to play. Advantage/disadvantage is a very powerful tool.
Some stuff has clear issues (armors) but it can be easily improved.
The main problem I see is that the fighter and to some extent the thief are boring, even if they look pretty similar to 4essential classes.
If they will add maneuvers for martial characters then I could easily dig into 5e but that will be a deal breaker on my side. This fighter is ok for newbies, that can jump in with an easy character and start playing and get into D&D without too much fuss, but as a more seasoned player that likes martial characters I simply need more.
If for example instead of fighter's surge (that can be seen as a double daily maneuver) I can take a different maneuver twice or two different ones, then I'll start to be more interested.