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  1. M

    Myconids, how to use them?

    Damn, I wish I still had my old AD&D modules from when I was a kid. I vaguely remember A4 used the myconids in an interesting way (more misunderstood than enemy, with the potential to avoid fighting them if the party cared to try), but it's been so long since I read it.
  2. M

    Success chances for Skill Challenges

    In my next game, I'm running a mystery type plot. Lots of roleplaying to investigate the source of the mystery, with an ambush in the middle and a boss fight at the end. The RP will be a skill challenge, with the results of the challenge determining how prepared they are for the boss fight: full...
  3. M

    Success chances for Skill Challenges

    He's not talking about the language, but the actual programming environment. Smalltalk doesn't have "source files", per se: Smalltalk - Wikipedia, the free encyclopedia
  4. M

    Prone and movement powers?

    Can you use a movement power when you're prone? For example, could a prone ranger use Weave Through The Fray?
  5. M

    Consumable Word of Recall item

    Here's what I ended up with: Consumable: Refuge Stick Level: 9 Price: 160gp (to enchant) Power (Consumable): Minor Action. Break this small glass rod, and spend a healing surge. You do not gain hit points as normal. Instead, you and all allies (including those who are dead) within Burst 5...
  6. M

    Level/design for an item to eliminate Weakened?

    Thanks for the tips. How would you adjust that into a more general-purpose item that allowed you to ignore damage penalties (eg, penalties from the environment, as opposed to a specific condition like weakened)? Here's my goals, let me know if you think they're reasonable: - low paragon level -...
  7. M

    Level/design for an item to eliminate Weakened?

    What level would you place an item that eliminated the Weakened condition? What if it only applied to damage of a particular type? (e.g: When you use a Fire attack power, you can ignore the Weakened condition.) Is there anything similar currently in the game that I can compare this kind of...
  8. M

    Consumable Word of Recall item

    The party in my game just became members of a powerful military order, and I'm working on some benefits they derive from that membership. One of the benefits I'm considering is an item would be similar to the 3e spell Word Of Recall. Basically, a consumable item that teleports the user (and...
  9. M

    Best weapon for an avenger

    On a related note, what's the best +2 weapon enchantment for an Avenger? Preferably one that works on an Execution Axe (there's already a Fullblade Fighter in my party, so I'd rather take the axe just to avoid cloning him too much). I know that once you hit the +3 weapons, there's all kinds of...
  10. M

    Charge! Should I be worried about this druid?

    There's a bunch of item/monster acanotaxidermy combos like that if you look in the right places. Another one I did in the same session was harvesting a Demonskin Tattoo from the flesh of a defeated Bloodseep Demon. Usually I require some off-screen downtime (between sessions) before such an...
  11. M

    Charge! Should I be worried about this druid?

    Thanks for all the advise, everyone. We played our first session with the druid yesterday, and it seemed to work out really well. I haven't spoken to the player yet away from the table, but I think he had fun. The claw gloves are gone from the build -- I don't know how they got onto my list...
  12. M

    Charge! Should I be worried about this druid?

    Yeah, he's got all the items paid for fairly -- a couple of them aren't actually starting items, but on his wishlist. So I can not give them to him if I'm really worried. That's why I'm asking -- I'm honestly not sure if I should be. I hadn't considered the squishiness of druids, that probably...
  13. M

    Charge! Should I be worried about this druid?

    There's a new druid joining my game at 6th level. He's packing some gear that seems to do a lot of bonus damage on a charge: - Badge of the berserker (movement while charging doesn't provoke) - Earthfall totem (+1d6 on a push/slide/prone, and he has an at will BMA that pushes) - Horned Helm...
  14. M

    Radiant vs Witherlings?

    Witherlings (in the MM2) are supposed to be undead, but they don't seem to have any vulnerability to Radiant. Is that an error? Or is there some kind of intentional design change behind that? The laser cleric in my game will certainly feel ripped off if none of his radiant powers are...
  15. M

    Witherling Horned Terror: Rampaging Charge?

    So in this case, what does that mean? Four attacks total, one with +1 to hit for the charge and the other three with reach 2? Is there any functional difference at all between the 2nd attack and the 3rd/4th?
  16. M

    Witherling Horned Terror: Rampaging Charge?

    Can someone explain to me how the Rampaging Charge power of a Witherling Horned Terror works? I'll quote it in full, hope that's ok with the mods: The thing that confuses me, is why does it have two Effect: sections? Effect: sections always occur, regardless of hit or miss, so a power should...
  17. M

    Adv2 Item sets

    I think that the Rod of Seven Parts probably predates the Gauntlets/Girdle/Hammer combo, too. It was first published in 1976.
  18. M

    AV2: legacy weapons?

    An argument could be made that an 8+ item at level 13 just plain isn't as powerful as a 13+ item at level 13. Given that, it might be fair to allow a generic "Power Gem" wonderous item, priced as a 6+, which can be applied (permanently? maybe not, even) to any item 1-5 levels below the level of...
  19. M

    Darkness and the Black Dragon - Need advice

    I think your version is actually a bit stronger than Firelance's, because you switched it to a minor. With your version, the dragon is attacking every turn, with CA on average half the time. With Firelance's, he's attacking every other turn (1 turn to activate the cloud and hide, the next turn...
  20. M

    Explorer!!!

    You know that those powers can only be used by Tiny beasts, not small ones, right? Only Tiny creatures are allowed to end their turn in another creature's square.
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