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    Sagiro's Story Hour Returns (new thread started on 5/18/08)

    You are probably correct, Coyote6. I think my campaign feels like the PCs aren't yet "growed up" enough to handle the big goings-on. Which is a shame, since now that I say that, I realize they really are. :o My campaign revolves around the loss of the only home the players knew, for reasons...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    Twice betrayed! Thirty-Second Session (Sept 03) Early the next morning, there is a knocking at the door to the room the party shares. While the rest of the party groans in frustration, Athena opens the door to see a young human boy bearing a summons from the Guild of Mining & Merchants. They...
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    D500 adventure ideas!

    122. Simple animals suddenly gain the ability to talk. They seek out the PCs to tell their troubles to. They will not leave until the PCs hear the entire complaint.
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    D500 adventure ideas!

    121. A beggar hands a PC his tin/wood cup, then runs away. Later, thieves try to steal the item. If attempts are made to return it, the beggar refuses, claiming to never have seen it before. The cup is not special in any dicernable way.
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    D500 adventure ideas!

    119. Influx of wealth in the area causes prices for even the most basic of staples (i.e. bread) to become phenominally high, which in turn causes more people to go hungry and homeless. It's up to the PCs to try and turn the situation around, whether convincing the local government to assist, or...
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    D500 adventure ideas!

    117. A call for the extermination of [insert monster/creature/humanoid race] goes out across the land. However, the survival of another vital species depends on the existance of the threatened species. Wiping out one will cause the other to go extinct.
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    Unearthed Arcana?

    Same stuff that was in the first edition of it(updated of course) and more stuff. New magic systems, classes, feats, metamagic, varient rules, etc. Here, let's let it speak for itself: http://www.wizards.com/default.asp?x=products/dndacc/881560000 Directly quoted from the Wizards of the...
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    D500 adventure ideas!

    109. An additional sun, moon or both appear in the sky. Its color is different than the original(s).
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    Output of an adamantine mine?

    Lessee, if I remember correctly, adamantite is considered rare, and other than the deep veins that usually only dwarves find and mine, most of it comes from the skies. At least, in a Forgotten Realms setting. There is another setting (Thunderhead Games?) that has a city sitting on a huge mine...
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    Which D&D "cow" is least sacred?

    Vancian magic, definitely. I think that magic should be a lot more flexible. I'm just too lazy to work out a solution.
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    D500 adventure ideas!

    102. Once an hour, every hour, the local language changes. PCs may or may not be affected. "Que pasa?" "Como tally vous?" "G'day mate" " WTF!?!? " :cool:
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    D500 adventure ideas!

    86. Leather items (shoes, belts, backpacks, armor) return to life, and everyone becomes suddenly very healthy. (Positive Energy Infusion)
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    D500 adventure ideas!

    85. Animals that normally don't migrate decide to do so. Horses, pigs, cattle, sheep, etc. They either migrate out of or into the region the PCs are located. This behavior may not neccesarily be tied to the PCs, although if they don't stay in one place very long, this can lead to some sticky...
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    six man adventure

    Encounters: Gnolls, goblins, wild animals, giants, ogres. Vermin, insects. Anything with a "Mountain" of "Underground" descriptor. Adventures: Anything involving removing a threat to an area, or discovering a guarded cache of weapons/coins/armor/trade goods. A change in the environment...
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    removing pen line stains from a chessex mat

    I'll assume you would be adverse to sandblasting, so... Try using a different color marker over the purple lines, then wet-erase them. (this works sometimes with dry-erase, it's worth a shot) Anything you use on vinyl, make sure it's either a) meant for vinyl or b) diluted. Perhaps some of...
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    D500 adventure ideas!

    80. Dreams are being invaded, causing nightmares and sleep depravation. There seems to be no intelligence behind the disruptions, but if it continues much longer, many people will go insane and/or die from the constant reoccurances.
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    Sagiro's Story Hour Returns (new thread started on 5/18/08)

    *jaw agape* Whew! The way you guys play, I was sure you were almost to Epic level. Maybe it's just that you have quite a few casters in your group. Most of my group is melee oriented, not as much magic flying around. Although that is changing as they level up. Keep up the good work...
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    Softwind's Tale: Companions of the Valley (upd 04/01/04) - REALLY!

    New weapons and a new Companion Thirty-First Session (Sep 03) After 2 days non-stop discussion, the party decides they have enough information to take back to Everlund. While the Headmaster Gotien may not like the news, the party decides that informing him is better than withholding the...
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    A gift from a God

    I like the idea of something being intrinsic to the character, and not being an item that can be lost. Tattoes come to mind. Birthmarks. Additional body part, or modification to an existing one. Things of that nature. Runner up would be a jewelry item that would be noticable (free adverts...
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    D500 adventure ideas!

    73. Normal looking fog banks are portals to other realms. This can lead to Plane hopping, alternate dimensions, or random teleports. No one can get back to where they came from, using the fog.
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