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    D&D 4E Eliminating magic items in 4e completely

    Has been done before. Mearls said that factoring magic items out will be fast and easy, as compared to 3E, where it took quite a bit of times and rules (as the creator of Iron Heroes, he has credibility here). Still, I'm not entirely convinced. Can the secondary item effects really be weak...
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    LIfe Without Alignment

    Alignment helps if your character has no motivation or ideals, i.e. is flatter than cardboard. Other than that, and the Great Wheel (which has been discarded anyway), I don't see much value in it. Alignment has certainly done more damage in my campaigns than it helped, as beginners, and...
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    How I Stopped Worrying and Learned To Love Standard Plusses

    I think the naysayers have a point here: You can rule the +x boni of items away and instead give all characters the same enhancements, sure, but you could do the same thing in a 3E campaign, so where is the major improvement? Now I realize that the system has been streamlined considerably, and...
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    Natural Healing: How long does it take to "heal" luck and skill?

    We know that everyone has self-healing abilities, so unless they go with "Can only use this ability if you are below 1/2 of your total HP", or the incredibly gamey "Can only use this ability in combat", I guess characters will heal completely in one day.
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    New article Design and Development Article on Magic Item Slots

    We have yet to see how optional exactly secondary items will be, but other than the ring rule, I'm relatively happy with the changes, they are what I expected them to do.
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    Suggestions to replace Half-Elves

    The idea is that there will be mechanics, as in powers and feats specifically for Half-Elves anyway, so instead of throwing all that away, it would be more prudent to use it for something else, i.e. for another race. With (hopefully minor) rewriting I can turn the Half-Elves rule material into a...
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    Suggestions to replace Half-Elves

    Most of my players do associate the terms Seraphim and Ophanim with angels, but not with particular categories, so I believe it should work, though I agree it is suboptimal. Nephilim unfortunately doesn't work, because they connect them to the Magic the Gathering monstrosities, that carry the...
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    Suggestions to replace Half-Elves

    Well, then you have two sets of mechanics for the same race. I guess I could give players the choice between the two sets if they play a human, but that might muddy the race a bit. It's a solution if I cannot come up with anything else, but I'd rather have something different. I have no...
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    Suggestions to replace Half-Elves

    Inspired by the thread that asks suggestions for replacing Halflings. Ever since I started playing, I didn't like having Half-Elves as a seperate race. The concept never worked for me, and such characters were rarely played in campaigns I participated in. So for the future, I have decided to...
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    Suggestions to replace Halflings

    I'm in the same situation, and finally decided to go with the Nezumi, which should help make the Dragonborn stick out a bit less. Generally, it is a good idea to go with something that the players can easily imagine, so having lots of artwork available is quite useful. Especially if one of your...
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    Large red dragon mini with only 5 fire resist...

    You say yes, I say no. That's what it comes down to. Well, that and a slightly better game experience. Kicking immunity out means that fire abilities against that particular enemy are weaker, and not necessarily completely useless, so that a fire specialist can still do something against those...
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    Green Dragon

    Looks somewhat odd. But I'll wait for the full MM illustrations before I judge the new design.
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    Your First Character? (with crunch)

    I will be very suprised if that jives well with serving Tiamat, but I guess it could happen. For myself, I will probably go with a human or tiefling warlock, maybe with bits of wizard thrown in, with Dex as a dump stat if that will be mechanically feasible. Motivation depends on setting, but...
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    D&D 4E WotC_Rodney: 4ed "take only what you want" monster design good

    If I were to guess, I would say that we are right back where 2E left off in monster design, with good improvements in the design know-how, but not in the actual methods. Which is fine by me. The 3E system looked mostly great at the beginning, but after a relatively short time I started using DM...
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    Large PC races

    What makes large PCs in 3E problematic is mostly the extended Reach. And since attacks of opportunity are presumably somehow simplified in 4E, I doubt we will see the same rules again. So large PCs might (or might not) be fine this time.
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    1/2 elves lost their feyness

    If Half-Elves are a seperate race, and especially with two other elven races around, they need their own niche. Apparently that niche will be diplomacy or something of the sort. I'm fine with whatever they get, because I will happily kill them off and distribute their stuff, no matter what...
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    Critical Hits: What's Best?

    That's what I do ... but don't you think the system would be better if it would try to avoid that kind of situation, instead of stating something like "Unfortunately our crit rules have the side effect of high PC lethality. So you are advised to ignore the rules sometimes and fudge die rolls. We...
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    New Dragon Article: Ecology of the Fire Archon

    Because Hack&Slay is a valid and supported playstyle, and non-combat monsters are wasted space for that group. Why make a monster that only works outside of combat if you can make it work for both sides? Plus, non-combat monsters don't really need any combat stats.
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    Undead, as monsters or as templates?

    Specific monsters all the way, no templates. Then, especially interesting and complicated undead, like Vampires and Liches should get a one or two page writeup for use as PCs or special NPCs. Just a few of the most iconic powers, so you can treat it as multiclassing.
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    About drow...shouldn't they have an int bonus?

    Actually, it seems that Half-Elves will get +2 Dex, +2 Cha, judging from their diplomacy onus in 3E. And since Half-elves as a race are ridiculosly stupid and unneeded, I will happily kill them and distribute their stuff, so I have no issue with that. edit: Then again, if Humans are +2 to two...
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