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  1. Hashmalum

    D&D 3E/3.5 [3.5E]Alternate spell changing for sorcerers

    I don't really like the new mechanic that allows a sorcerer (or bard) to change what spells he knows. The problem I have with it is that it doesn't make sense that a character might know a certain spell (and have known it for years), yet they can suddenly forget it literally overnight when they...
  2. Hashmalum

    Spell Exchange Feat Q&A

    No, I don't have any copies of the page. Sorry. For what it's worth, though, you could point out that official WotC stuff is generally distributed in .pdf format rather than .doc.
  3. Hashmalum

    Spell Exchange Feat Q&A

    I seem to recall that this feat was in a section of the website (unmaintained for ages) that was dedicated to player submissions--it is NOT the work of the D&D design team. Furthermore, I also recall that there was some pretty ridiculous stuff on there, like a horribly designed dragoon PrC...
  4. Hashmalum

    [3.0] Paying XP for new sorcerer spells

    I forgot to post the development time. Epic spells have a development time of 1 day/50,000 gp of the spell. Divide by 10 (since epic magic is 10 times as expensive) and then divide by 5 (since the cost is in XP not gp) and that gives a development time of 1 day per 1000 XP (or fraction thereof)...
  5. Hashmalum

    [3.0] Paying XP for new sorcerer spells

    (Note: I haven't gotten a look at 3.5E yet, so I have no idea how it will affect this.) Recently, I got to thinking how odd it is that sorcerers can know as many epic spells as they're willing to spend gold, XP, and time to develop, yet they're still strictly limited in the number of lower...
  6. Hashmalum

    Re-introducing reversible spells

    Well, there's only one reversible 1st level sorcerer/wizard spell pair on the list (enlarge/reduce), but if some more reversible spells were converted from 2nd Edition this would indeed be a problem. So I took your advice and set the Spellcraft req to 6 ranks (which is higher than Energy...
  7. Hashmalum

    Re-introducing reversible spells

    The reason I set the Spellcraft req where it is is that in previous editions of D&D (where the idea came from), characters could use the reversed forms of spells from the get-go. OTOH I just noticed that the other metamagic req goes against this, at least for nonhumans (since they only get one...
  8. Hashmalum

    Re-introducing reversible spells

    I've come up with a couple of feats to bring back the concept of "reversible spells" from earlier editions of D&D. I would appreciate any help balancing them. In particular, the second one seems too strong, in spite of the loss of many of the reversed spells to lack of conversion...
  9. Hashmalum

    Soneillon. Part 2. (Updated 10/7)

    Wow, and I thought my epic imprisonment spell that I posted in House Rules a while back was mean (currently under revision, as I'm making an actual genesis seed to use rather than an ad hoc factor)... OTOH, this one seems rather hard to undo even by the caster, which I'm sure is the idea. Out of...
  10. Hashmalum

    Half levels

    Sean K. Reynolds has tables for advancing spellcasting by half a level for the "major" spellcasters (those that eventually get 9th level spells) on his website. His original intention was to allow for prestige classes that advance another class's spellcasting half a level every level instead of...
  11. Hashmalum

    Long Rambling Post about *Planar Binding*

    I've always considered Wisdom to reflect two qualities: insight/perceptiveness and strength of character/willpower. Without strength of character, people tend to reject insights and perceptions that show that they don't measure up to their self-image, or that the world is not how they believe it...
  12. Hashmalum

    Epic Imprisonment spell

    Well, actually, they couldn't. Interplanar travel is not possible with teleport without error; technically, I should have included a factor for interplanar transport with the transport seed, and a factor to change the range from self to target, and another mitigating factor to account for the...
  13. Hashmalum

    Epic Imprisonment spell

    Epic Imprisonment Transmutation [Teleportation] Spellcraft DC: 78 Components: V, S, XP Casting Time: 1 action Range: 300 ft. Target: One creature Duration: Permanent Saving Throw: Fortitude negates Spell Resistance: Yes To Develop: 702,000 gp; 15 days; 28,080 XP. Seeds: transform (DC 21)...
  14. Hashmalum

    Epic PrC Idea for Eadric of Deorham Urgently Required

    A 20-level PrC doesn't seem too odd considering that you can take as many levels in an epic PrC as you want. What would seem odd would be to have 3, 5, 6, 10, or infinite-level PrCs, but nothing in between 10 and infinity. If it really bothers you that much you could just do 2 10-level PrCs...
  15. Hashmalum

    Stabalizing Aura

    I did a spell that did the exact opposite and put it at level 0 (for most casters)--it was part of a cantrip-creating binge: Presence of Death Necromancy [Evil] Level: Blk 1, Clr 0, Death 0, Sor/Wiz 0 Components: V, S, M Casting Time: 1 action Range: Personal Area: Emanates 10 ft. from caster...
  16. Hashmalum

    Rate this feat: Extra Education

    Most people, myself included, consider making a cross-class skill into a class skill to be worth a +2 skill bonus, and one feat to be worth two +2 skill bonuses. Thus, this feat is 50% too good, at least for a normal feat. It might be balanced as a "take only at 1st level" feat, which is what it...
  17. Hashmalum

    Epic Spells: Caster Level instead of skills?

    I don't think so. For one thing, the epic spellcasting cleric still loses his epic spellcasting ability (along with the rest of his clerical spellcasting ability) if his god becomes angry with him. One of the prereqs for the Epic Spellcasting feat is the "ability to cast 9th level divine...
  18. Hashmalum

    Epic Spells: Caster Level instead of skills?

    The problem here is that clerics can cast epic spells using power from the god, but the god cannot use his own power to achieve the very same spells (unless he has many levels in cleric himself and takes the epic spellcasting feat). Again, without epic spells, this isn't as much of a problem...
  19. Hashmalum

    Epic Spells: Caster Level instead of skills?

    I'm not certain that you understood the point that I was trying to make. The problem isn't that some mortals can be more powerful than some gods, which seems perfectly reasonable to me; the problem is that a cleric can be more powerful than the god he draws his power from. I just don't see how...
  20. Hashmalum

    Epic Spells: Caster Level instead of skills?

    Well, a lack of willingness by the DM to go back and redo the stats for large sections of Deities and Demigods or Faiths and Pantheons with epic level rules might pose an impediment ;) The other, more serious, problem, is that whatever the god's Spellcraft and Knowledge skill check bonuses--or...
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