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  1. Hashmalum

    monks too powerful

    True, the monk is good against drow; the monk can deflect their poisoned arrows, ignore the poison, and shrug off their spells. This is only a problem for a campaign if all the players fight are drow and the drow don't use sensible tactics. If you ran a campaign with hordes and hordes of undead...
  2. Hashmalum

    Sonic Damage Equalization

    Sonic damage has one critical weakness: it cannot penetrate silence--a lowly 2nd level spell that anyone who fears spellcasters (and face it, spellcasters are going to be the ones doing most of the sonic damage) is going to want to use anyway. Of course, if silence gets neutered in the revised...
  3. Hashmalum

    RFC: Talking Two-headed Parrot

    And finally, the talking owl. Is this good? Is it legal? Apparently there's some sort of legal problem or something with anything less than a strict mechanical conversion of TSR adventures for previous versions of D&D/AD&D. Does the same thing apply to spells and monsters? I replaced the...
  4. Hashmalum

    RFC: Talking Two-headed Parrot

    And while I'm at it, you'll need the detect metal spell too. Comments on this are also welcome: Detect Metal Divination [Earth] Level: Brd 1, Drd 1, Metal 0, Sor/Wiz 1 Components: V, S Casting Time: 1 action Range: 60 ft. Area: Quarter circle emanating from you to the extreme of the range...
  5. Hashmalum

    RFC: Talking Two-headed Parrot

    This monster is meant to be the chaotic evil counterpart to the talking owl (which I've converted). It was partially inspired by the two-headed parrot Randall Flagg had in Steven King's book Eyes of the Dragon, although it is not meant to be a straight conversion. Please comment on it: Talking...
  6. Hashmalum

    The Rape of Morne [Final Update]

    I've been following the story of Eadric and company for a while now, and I greatly enjoy it. I'd like for my brother to read it, but he has no patience for reading long stories from a computer screen. I would appreciate it if someone would email me all five chapters so far so I can print them...
  7. Hashmalum

    Consolidating +2/+2 feats into one customizable feat?

    The problem with allowing a caster to take one feat to get +2 to both Spellcraft and Concentration is that most spellcasters, especially wizards, will take it. "Must-have feats" are, IMO, a bad thing. They cost feat slots a character could be using to make him or herself more unique and...
  8. Hashmalum

    Consolidating +2/+2 feats into one customizable feat?

    Well, in the Forgotten Realms, a lot of those +2/+2 feats are regional feats, used to distinguish characters from one region from characters from another region. You lose a certain amount of flavor. And it just seems wrong that a character from, say, a desert nomad culture could have the exact...
  9. Hashmalum

    Haste spell

    I'm with Destil on this one. The one round casting time is a much more elegant solution than a "warm-up time". But if it's still a problem balance-wise, why not bring back the old penalty for the spell (premature aging)? Unlike the other spells that aged the caster, haste actually had a good...
  10. Hashmalum

    Replacing Half-Races with Feats

    Guilt Puppy mentioned finding a way of dealing with odd racial ability modifiers... One possible solution I thought of that might work for randomly rolled attributes (although not point-buys) is to have the player choose race and class, then assign attributes blindly. What I mean by this is to...
  11. Hashmalum

    Would a feat that did this be too powerful?

    How about this? Improved Feint[General] You may forfeit an attack to make a feint attempt. Prerequisites: Base attack bonus +6, Bluff skill 5 ranks, Expertise. Benefit: Once per round as part of the full attack action, you may give up one of your attacks to make a feint. Normal: Making a feint...
  12. Hashmalum

    [Final Fantasy] - Revised Summoners/Callers - Feedback Please

    How one goes about converting a Final Fantasy summoner to D&D depends on what one is trying to do. Are you trying to convert the summoner only, or do you wish to convert an entire Final Fantasy campaign world? The game mechanics will likely be considerably different if one is doing an entire...
  13. Hashmalum

    suggestions for a spell's level?

    Ok, one issue with this. Suppose you have some item that takes some slot, say, an amulet of health and meld it into your new shape with this spell. Then you wear a collar of resistance (from Masters of the Wild). Should this work? I don't think so. Whatever spell you end up with should...
  14. Hashmalum

    Herioc feats

    Keep in mind that any sort of 'giving 110%' ability that gives some sort of advantage in exchange for a lasting penalty is going to benefit the PCs' enemies more than the PCs themselves. It is a well-known truism that a PC may find himself in dozens or hundreds of combats in the life of the...
  15. Hashmalum

    Ranger feats

    Here's a feat I came up with that adds a bit of 2E feel. Hated Enemy [General] Choose one of your favored enemy types. You have a deep and abiding hatred for those creatures. Prerequisite: Favored enemy class ability. Benefit: You add your favored enemy benefit to your attack rolls against...
  16. Hashmalum

    [FR] More Archmage High Arcana?

    I disagree with the notion that archmage is primarily for those who make extensive use of evocation spells. Let's go though the high arcana list one-by-one. Arcane Fire: This ability seems intended to allow the character to go without preparing or even learning direct damage spells (most of...
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