Plane Sailing
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Here are three that I use in my campaign
Favoured Enemy [pseudo-class]
You can select an enemy who you having been facing a lot, and get a bonus against them
Prerequisites: Base attack +5 or more
Benefit: You may pick one favoured enemy from the same list that the ranger uses and which you have fought. You get +1 to hit and damage (morale bonus) against that enemy and a +1 bonus on Spot, Listen, Search, Bluff and Wilderness Lore against that enemy.
Inside their Guard [pseudo-class]
You are more able to land a critical blow against one of your favoured enemies.
Pre: Favoured enemy bonus of at least +2 against one particular enemy type.
Benefit: Select one of your favoured enemies against whom you have at least a +2 bonus. Your critical threat range is doubled against that type of creature, no matter what weapon you are using. This will stack with the improved critical feat and keen weapons.
Pierce the Vitals [pseudo-class]
You know where the most vital locations on your favoured enemies are.
Pre: Favoured enemy bonus at least +4 against one particular enemy type
Benefit: Select one of your favoured enemies against whom you have at least a +4 bonus. Your critical threat multiplier is increased by one when attacking that kind of creature with any weapon you are using. E.g. a sword will do a x3 critical. This only applies to missile weapons when you are within 30ft of your target. It (naturally) has no effect on creatures immune to critical hits.
These feats pre-date ones published by Monte and in Masters of the Wild which look at similar issues. Frankly I prefer mine - but then I would, eh?
p.s. Jester, I think you ought to modify the description of the first one you posted - where does this business of "intense loathing" come from? That was a 2e aspect of favoured enemy, and isn't there in 3e.
Cheers
Favoured Enemy [pseudo-class]
You can select an enemy who you having been facing a lot, and get a bonus against them
Prerequisites: Base attack +5 or more
Benefit: You may pick one favoured enemy from the same list that the ranger uses and which you have fought. You get +1 to hit and damage (morale bonus) against that enemy and a +1 bonus on Spot, Listen, Search, Bluff and Wilderness Lore against that enemy.
Inside their Guard [pseudo-class]
You are more able to land a critical blow against one of your favoured enemies.
Pre: Favoured enemy bonus of at least +2 against one particular enemy type.
Benefit: Select one of your favoured enemies against whom you have at least a +2 bonus. Your critical threat range is doubled against that type of creature, no matter what weapon you are using. This will stack with the improved critical feat and keen weapons.
Pierce the Vitals [pseudo-class]
You know where the most vital locations on your favoured enemies are.
Pre: Favoured enemy bonus at least +4 against one particular enemy type
Benefit: Select one of your favoured enemies against whom you have at least a +4 bonus. Your critical threat multiplier is increased by one when attacking that kind of creature with any weapon you are using. E.g. a sword will do a x3 critical. This only applies to missile weapons when you are within 30ft of your target. It (naturally) has no effect on creatures immune to critical hits.
These feats pre-date ones published by Monte and in Masters of the Wild which look at similar issues. Frankly I prefer mine - but then I would, eh?

p.s. Jester, I think you ought to modify the description of the first one you posted - where does this business of "intense loathing" come from? That was a 2e aspect of favoured enemy, and isn't there in 3e.
Cheers