Here's a few more I thought of
Pierce
You can strike multiple foes with a single shot.
Prereqs: Point Blank Shot, Precise Shot
Benefit: When using a ranged weapon that kills an opponent, the weapon can pierce the opponent and continue past. After a pierce, the range increments the weapon has flown increases by 2. If the weapon hits an opponent, make another attack roll. You can only make one pierce per attack.
Example, I fire a longbow that travels 100 feet and hits a goblin. The attack is at -2, but I hit and kill the goblin. The pierce adds 2 range increments or 200 feet, for 300 feet traveled. The arrow flies another 100 feet and hits another goblin, the distance is 400 feet or a -8 to the attack.
Tactics [Favored Enemy]
You outhink your enemies in advanced combat.
Prereqs: Favored Enemy, Expertise
You can apply your favored enemy bonus to disarm and trip rolls as well as grapple checks.
Special: This bonus also applies when being disarmed or tripped.
Infiltrator [Favored Enemy]
To beat them....you become them.
Prerequs: Humanoid Favored Enemy
Benefit: You gain a +10 bonus to your disguise checks when disguised as a humanoid favored enemy.
Note: This is mainly for those rangers that don't have spells.
Fearful Strike [Favored Enemy]
Your blows deal damage to an enemy's morale.
Prereqs: Favored Enemy +2, Intimidate 5 ranks.
Benefit: When striking a favored enemy, the enemy is entitled to a Will Save (DC = 10+ ranger level) or be shaken for 5 rounds. This applies only if the favored enemy bonus is +2 or higher.
Special: If a creature passes its save, the ability cannot be used again for one day.
Pierce
You can strike multiple foes with a single shot.
Prereqs: Point Blank Shot, Precise Shot
Benefit: When using a ranged weapon that kills an opponent, the weapon can pierce the opponent and continue past. After a pierce, the range increments the weapon has flown increases by 2. If the weapon hits an opponent, make another attack roll. You can only make one pierce per attack.
Example, I fire a longbow that travels 100 feet and hits a goblin. The attack is at -2, but I hit and kill the goblin. The pierce adds 2 range increments or 200 feet, for 300 feet traveled. The arrow flies another 100 feet and hits another goblin, the distance is 400 feet or a -8 to the attack.
Tactics [Favored Enemy]
You outhink your enemies in advanced combat.
Prereqs: Favored Enemy, Expertise
You can apply your favored enemy bonus to disarm and trip rolls as well as grapple checks.
Special: This bonus also applies when being disarmed or tripped.
Infiltrator [Favored Enemy]
To beat them....you become them.
Prerequs: Humanoid Favored Enemy
Benefit: You gain a +10 bonus to your disguise checks when disguised as a humanoid favored enemy.
Note: This is mainly for those rangers that don't have spells.
Fearful Strike [Favored Enemy]
Your blows deal damage to an enemy's morale.
Prereqs: Favored Enemy +2, Intimidate 5 ranks.
Benefit: When striking a favored enemy, the enemy is entitled to a Will Save (DC = 10+ ranger level) or be shaken for 5 rounds. This applies only if the favored enemy bonus is +2 or higher.
Special: If a creature passes its save, the ability cannot be used again for one day.