On your first point, you are so enraged/charged/invigorated/whatever that just the (rare?) sight of your enemies allows the bonus to last the remainder or the encounter, once per day. Furthermore, anyone willing to work with your most favored of enemies keeps your boosted stats. If your favored enemy isnt actually there, you cannot use the feat. For instance a reknown human turncoat who has worked with orcs (your favored enemy) in the past is in town, no orcs, no bonuses.
Your other point is more valid, however it is just a game mechanic to make rangers more powerful, flavor text is a dime a dozen. You have studied humans and know what the average human wizard looks like, you have an imperceptible preternatural sense of their tactics and when they will choose to target you, and your body moves in concert to dodge/resist/negate the spells they may throw. Besides if it only worked against supernatural abilities (some of which I believe are spell-like) then nobody would pick that feat for any humanoid since most individual humanoids dont have much in the way of supernatural abilities, unless you want to resist the drow's faerie fire
I was more concerned with whether or not it was balanced....
Technik
Your other point is more valid, however it is just a game mechanic to make rangers more powerful, flavor text is a dime a dozen. You have studied humans and know what the average human wizard looks like, you have an imperceptible preternatural sense of their tactics and when they will choose to target you, and your body moves in concert to dodge/resist/negate the spells they may throw. Besides if it only worked against supernatural abilities (some of which I believe are spell-like) then nobody would pick that feat for any humanoid since most individual humanoids dont have much in the way of supernatural abilities, unless you want to resist the drow's faerie fire

I was more concerned with whether or not it was balanced....
Technik
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