Ranger feats

On your first point, you are so enraged/charged/invigorated/whatever that just the (rare?) sight of your enemies allows the bonus to last the remainder or the encounter, once per day. Furthermore, anyone willing to work with your most favored of enemies keeps your boosted stats. If your favored enemy isnt actually there, you cannot use the feat. For instance a reknown human turncoat who has worked with orcs (your favored enemy) in the past is in town, no orcs, no bonuses.

Your other point is more valid, however it is just a game mechanic to make rangers more powerful, flavor text is a dime a dozen. You have studied humans and know what the average human wizard looks like, you have an imperceptible preternatural sense of their tactics and when they will choose to target you, and your body moves in concert to dodge/resist/negate the spells they may throw. Besides if it only worked against supernatural abilities (some of which I believe are spell-like) then nobody would pick that feat for any humanoid since most individual humanoids dont have much in the way of supernatural abilities, unless you want to resist the drow's faerie fire :P

I was more concerned with whether or not it was balanced....

Technik
 
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Ambidexterity

the Jester said:
AMBIPOTENCY (General)

Your hands are both equally strong.

Prerequisites: Ambidexterity, Two Weapon Fighting

Benefit: You use your full strength bonus to damage for both hands.

Normal: Your off hand only gains one-half your strength bonus.

Ambidexterity makes you equally capable with either hand, but you still do 1/2 your Strength Bonus with your off-hand.

Huh?

AMBIDEXTERITY (General)
You are equally adept at using either hand.
Benefit: You ignore all penalties for using an off hand. You are neither left-handed nor right-handed.

Huh?

If I'm neither right- nor left-handed, equally adept with either, and ignore all penalties for the off hand, but still need another feat to do normal damage with the "off hand" you don't have?

(Shakes head violently)

Huh?
 

Re: Ambidexterity

Steverooo said:


Ambidexterity makes you equally capable with either hand, but you still do 1/2 your Strength Bonus with your off-hand.

Huh?

AMBIDEXTERITY (General)
You are equally adept at using either hand.
Benefit: You ignore all penalties for using an off hand. You are neither left-handed nor right-handed.

Huh?

If I'm neither right- nor left-handed, equally adept with either, and ignore all penalties for the off hand, but still need another feat to do normal damage with the "off hand" you don't have?

(Shakes head violently)

Huh?

Alas its true. Technically, your off-hand still has its 1/2 str bonus. I agree, that mechanically it makes no sense, but its a balance issue.

ANyone got any other good feats, we have a lot of good ones here. Also, anyone can post my feats on their websites if they want to, but I think they should be debated a bit more first to make sure their balanced.
 

Feel free to post them, but if you publish them in print please give me credit. :)

On the subject of off-hand attacks, yeah it sucks, and I play a ranger/rogue in a friend's game. He doesn't have a super high strength, but nonetheless it would be nice to get that extra point of damage on that extra attack.
 

A simple one that I thought up for a bounty-hunter type ranger... horrible name though :)

Blunt Strike
Prerequisite: Favored Enemy +1 or greater
Benefit: A character with this feat may choose to do subdual damage instead of regular damage to a favored enemy at no penalty to the attack roll.
Normal: Using a lethal weapon to do subdual damage incurs a -4 penalty to the attack roll.
 

On 'FEINT AND STRIKE'. There are rules for Feinting in the Bluff skill. Don't remember clearly, but if a Feint is done by attack roll, then you can already use an off-hand attack for a feint action.
 

Khorod said:
On 'FEINT AND STRIKE'. There are rules for Feinting in the Bluff skill. Don't remember clearly, but if a Feint is done by attack roll, then you can already use an off-hand attack for a feint action.

It's actually a standard action to use the 'feint in combat' action, so you usually have to wait until the next round to attack.
 


Would such a feat be powerful enough to be worthwhile?
Maybe there should be a feat that reduces Int, Wis, and Cha-based skill checks from one round to a Move-Equiv.
 


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