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    [E6] The Red Hand (IC I)

    *yawn* Shadow loosed another set of arrows, one going wide, but the other firmly nails the northern hobgoblin, who falls into the brush. Gobstopper dashes north, up the bank and into the brush towards the remaining northern hobgoblin. Zook suffers a blow from the nearby hobgoblin, though...
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    Evolutionary Fantasy

    As far as dragons: The Draconomicon says that dragons are innately magical - even on the biologic level. The phycial matter they eat plays only a tiny roll in their biology, preferences aside they can feed on rocks and dirt just as well as cows. Raw magical energy is there primary sustenance...
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    Some 20 level 'complete' versions of races..no more LA

    Here is a preliminary attempt at doing this for a Warforged (having nothing to do with the setting of the OP, but I like the idea to much to not try it out myself): Warforged <otherwise same as core> • 4th level ability: Improved Damage Reduction, an experience warforged has learned to use...
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    30th-level PC versus kingdom--who wins?

    Hrm. Setting dependent, I'd think. My personal archetypal Big Bad Spellcaster, Nevar, could conquer most worlds by 20th - of course, this also involves him having become immortal hundreds to thousands of years ago and using the time to insulate himself into the political structures of the...
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    Monsters As Encounters

    I was just reminded of something I stated up a long while back, the Aberten Horror, a monster with no HP - it was impossible to kill or otherwise stop perminantly. At best, IIRC, it could be physically bound for a few generations or forced/tricked into another plane. It only had a basic...
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    Wizard spellbook blues

    That house rule is nasty. It'd be bad enough even if you had spare time, but if the adventure is time based, it hoses wizards. Aside from changing class, talking to your DM about the unfair nature of this rule - unless other classes have to do something to 'earn' class features gained with...
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    Thrane strike force. RAIDERS OF AUNDAIR STAY OUT

    I can jive with that.
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    Thrane strike force. RAIDERS OF AUNDAIR STAY OUT

    The spell can't be used to locate the coffins specifically, but IIRC, it can be used to locate coffins, in general, and I don't expect their to be too many of those in the area. But, we have to assume the spell won't work and plan based on that. Bonus if it does, but we can't count on it for...
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    Thrane strike force. RAIDERS OF AUNDAIR STAY OUT

    Don't forget locate object. If we are going to forgo scouting, I'd say hold off on silence - we meet under the ship, cast locate then, once we know the location (or lack there of), we cast silence and get started. I'm not 100%, of course, but I'll bet we can find a spot under the ship that's...
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    Thrane strike force. RAIDERS OF AUNDAIR STAY OUT

    *nods* We have the same Cha bonus, so I'm more than happy to play guard while you take on the elemental, if things progress towards that. Plus, I'd pretty sure your auras will keep going while you are fighting for mental control, you'd still be contributing ot any fighting in that way. I...
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    Thrane strike force. RAIDERS OF AUNDAIR STAY OUT

    Hrm. A bit uncertain as to who's out an in, but: 1.5 hours after activity ends: Cast Invisibility and Fly on the character with the best Spot/Listen modifiers (Valderion, I think). Send this character out to recon the top of the tower airship - just interested in the number of guards and...
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    Thrane strike force. RAIDERS OF AUNDAIR STAY OUT

    Dispel would be better in a spell slot, Locate in a scroll. Even outside of a one-shot like this, odds are that Locate is only going to get used once you a pretty sure the general location of something, while Dispel may come up around any corner, likely without warning.
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    Thrane strike force. RAIDERS OF AUNDAIR STAY OUT

    Hrm. I've only got a noxious smokestick, 2 alchemists sparks, and 2 tanglefoot bags, so I doubt you can shave enough off to do anything with, but every little bit and all that.
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    Thrane strike force. RAIDERS OF AUNDAIR STAY OUT

    I'm down with that. ;)
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    Thrane strike force. RAIDERS OF AUNDAIR STAY OUT

    Damn, I'm too slow. :p Just edited above once I checked falling damage. Still, something to keep in mind once we get spotted if we just want to remove someone from battle for a bit.
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    Thrane strike force. RAIDERS OF AUNDAIR STAY OUT

    Tactic: When we first go up, if there is a visible PC, wait a few moments - if they get close to a ledge, a bull-rush could make real quick work of them. EDIT: Maybe not. I was thinking falling damage was higher than it is (3d6 for 30', not likely to be fatal in and of itself to a PC of our...
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    Thrane strike force. RAIDERS OF AUNDAIR STAY OUT

    I forget the name, but there is a specific Mark of Storm power you have to have (winds favor IIRC) to use the Wheel of Wind and Fire). I thought it was a least power, but it could well be a lesser. Not something any of us have at any rate.
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    Thrane strike force. RAIDERS OF AUNDAIR STAY OUT

    Hrm. If we have enough resources, I'd say to send one of the scoutier fellows out with fly and invisible to have a look at what kind of a watch they have up top, and maybe spy a good entry point and/or initial target. Provided we don't see anything to diswade us, I'd think we'd stick to the...
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