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    Design Space

    Some of my reaction is leftovers from my time with Iron Heroes. When a single ranged attack is doing 1d8+4d6+18 (18-20, x4) at level 12 and you're getting four shots per full attack (plus rapid shot), RS gets a wee bit insane. And it's worse when most of your foes are melee, and you're picking...
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    Monks and weapons and that other feat

    I've taken Improved Unarmed Strike before. It's a crap feat if it never comes up. However, when a character is unarmed (imprisoned), needs to trip or grapple (no AoO), or other obscure situation then it is invaluable. Yes, the damage sucks. Yes, the rules are overly complex. That's because...
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    magic items for monks?

    So ... All classes (except Cleric) are underpowered?
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    Design Space

    Grr. Stupid post ate all my math. Rapid shot is brokenly good. TWF has the same average damage per round as using a two-handed weapon. This feat is too good. If you use a single melee weapon then you will want this feat. That's a sign of being too good. It would stack with a Monk's...
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    D&D 4E 4E - E6 System - Has anyone run it?

    Well, that's not quantified, so I can't really discuss it. I know players that will take at least 5 minutes to say "I hit him with my sword. I miss." If they have to do anything more complicated then it's usually 8 to 15 minutes per turn. That adds an hour or more to each combat, right there...
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    Reliable An Immediate Interrupts

    So, you've got two answers and both are correct. If the power misses because of something like Shield, which increases the AC so that the total now misses, then the power simply missed and reliable keeps it around. If the power is negated because an immediate interrupt made the attempt invalid...
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    Rage and Sneak Attack?

    Just so he knows what overpowered really looks like? ... That's not the best way to make or maintain a friendship, though it can be an excellent way to make a point.
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    Rage and Sneak Attack?

    Relevant rules as written (RAW): 1) The DM's rulings are always right. (Though you may be able to debate them, but not mid-session because that's tacky.) 2) You can sneak attack any time you meet the conditions of sneak attack (flanking, flat-footed target, can properly perceive the target...
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    Can I kill someone with a Folding boat?

    "Dang it! That was my favorite arm! Stupid elevator. ... Oh, and someone get me to a doctor."
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    Help a new dm :D

    Well now you know.
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    Help a new dm :D

    Can. Not will, just can. For reference, I point to "Gray Render Zombie; CR 6; Immune to Turn Undead attempts by a cleric of level 15 or less". The effectiveness of Turn Undead is dependent upon 1) the turning check and damage results, 2) what undead your party is facing. A Cleric can only...
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    Because I know something you don't known - I am not one-handed!

    Free. No. D) Free. E) Null question. F) What's the question?
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    Post your favorite Critical Hit charts!

    I'm reproducing a subsystem from an existing RPG product. That's the way it was written, that's what I'm giving you. (Minus the vitals entry). It actually comes up a lot in that game due to the nature of cover. Because you roll hit location for every single shot, and someone's lower guts...
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    My own take on d20: H20 [Help much appreciated]

    Oh! My bad, I thought you wanted a cover system that was for everyone. I didn't realize that it was a Rogue feature to let him avoid ranged attacks from one foe, and start hiding to set up sneak attack. With that as your goal, those are fine mechanics. Terribly confusing name, but fine...
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    Post your favorite Critical Hit charts!

    Try out the hit location table from the Original Deadlands 1d20 (odd left, even right) 1-4 Leg 5-10 Lower Guts 11-14 Arm 15-19 Upper Guts 20 Head If attacking in melee, +2 to the location roll (max of 20). If elevated, +1 to the location roll. So, you'll always stab them between the thighs...
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    E6 with Generic Classes

    Me. Because Rage gets you dead*, and Power Attack makes your enemies die (Doge is worthless without house rules, except as a gateway feat). Also, Rage 1 / day is fairly weak if you regularly have more than 1 combat per day. The Extra Rage feat gives you another three per day by itself. *Rage...
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    Help a new dm :D

    That's normal. Bodak's are weak, except that they have a decent chance of consuming 1/4 party resources in one action. By successfully using their death gaze on a PC. For the standard 4-man party, that's 1/4 of their hp, actions, magic items, prepared spells, and such, in one action. To the...
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    Dragon Age

    Very well. Lots of good information, the tone is very well maintained, and any GM that reads it is going to have lot of great guidance on how to run an appropriate Dark Fantasy campaign.
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    My own take on d20: H20 [Help much appreciated]

    It's still very restrictive (only in difficult terrain; only against 1 foe; only if that foe is at least 1 zone away). It makes a castle battlement, while resisting a siege, fairly useless (only impedes 1 archer, useless against the guys on scaling ladders, etc), which just seems wrong. The...
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    Bone Knight strangeness

    I'd say "No." That is based upon a choice made at character creation and cannot be changed (without a massive, DM approved, transformation of the character) unless an ability explicitly says that it changes that choice. The Bone Knight feature does not comment on the casting of cure or inflict...
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