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  1. Mostlyjoe

    Player's Handbook 2: I haz it

    Just how many of these utility shapeshifts does the Druid have? What is the craziest Warden, Avenger, Shaman power that stands out to you? By Wild Magic...just what sort of wonkiness can we expect from a Wild Sorcerer?
  2. Mostlyjoe

    Sigil, planar cities, 4E and older editions

    He who rules Sigil, rules the multiverse. Sigil is the key to everything. The City of Brass has always had a lot of portals, but these portals for the most part are controlled by the Effret and Elementals. The city is routed in the Elemental Chaos and that means it limits your options when you...
  3. Mostlyjoe

    I want PHB 2 now

    I really just want this book for mostly for the Bard. What's wrong with me? :blush:
  4. Mostlyjoe

    What PHB2 options are you most looking forward to?

    Yep. 1st thing I clicked was Bard. How sad is that. :)
  5. Mostlyjoe

    Weapon/Implement Expertise: +1 to-hit?! Yuck!

    I seem to see this feat benefiting the non-striker/defenders of a group.
  6. Mostlyjoe

    Monster Synergies, and the craziness that can follow...

    Quickest way to turn a critter into a solo. Shift a keyword or 3. Encounter...eh, now that's at-will.
  7. Mostlyjoe

    This is what Martial Power looks like

    I'm waiting for the Parkour combat feats myself.
  8. Mostlyjoe

    My 4E Wishlist

    Hmmm. After looking at this first listing. Psiconics in the Eberron Players Guide? Perhaps? Like post the Kalashtar race and a Psionic class they can play with? Naw. I'm reading too much into it.
  9. Mostlyjoe

    Do Leaders act as Force Multipliers?

    Imagine the weirdness of 1 of each type of leader in a party.
  10. Mostlyjoe

    A few rules/logic questions.

    Thank you. All questions answered and great catch about the Bladeling. No worries.
  11. Mostlyjoe

    Warden?

    S...Simon Belmont?
  12. Mostlyjoe

    Do Leaders act as Force Multipliers?

    In your game experiences have you noticed the Leaders acting as a linear addition to the groups power. (ie. Another warm body dishing out damage) or do they have the effect of a full Force Multiplier. Basically taking a group and giving them far more output than they ever had before? Has using...
  13. Mostlyjoe

    A few rules/logic questions.

    Mostly fiddly bits. * Where was it expressly stated that an unconcious foe/ally gets saves when forced movement pushes them over an object. I know this has been errated but I'd like a source. What's the logic besides preventing this potential instakill exploit in the way the game mechanics...
  14. Mostlyjoe

    Does Mage Hand block movement?

    Talk to the Hand, Bigby's Hand!
  15. Mostlyjoe

    What non-4e would you play if there was no OGL at all?

    TMNT & Other Strangeness, GURPS, Cybergeneration 2.0, nWOD: Changeling. I have options.
  16. Mostlyjoe

    The Staff and the Tank Mage.

    I'm tinkering with the concept of a tank mage. Int primary, and just enough Str and Con to get up to say Chain. If I take the Staff as my implement focus to get that back up to around Scale armor level. Is there any tinkering I have to do to make this work? Are there decent spells that would...
  17. Mostlyjoe

    Wizard Wisdom Wierdness

    As we get more spells in later books I think the new specialist wizard is now based on his casting style and what tools he brings into the magic.
  18. Mostlyjoe

    Another "power sources" thread (this time without speculation)

    Well, there are historical references for ki and psi powers in other forms of literature. But, keep in mind that most older writers and storytellers didn't make the distinction between it and just 'magic'. That being said I think the power to cosmology breakdown in 4E links most powers to a...
  19. Mostlyjoe

    D&D 4E Official Unofficial 4E Rules FAQ

    So they can't make their minds up on longswords and Weapon Focus?
  20. Mostlyjoe

    Well that was embarrassing

    Our Paladin forgot what happens when Golbins start flanking you. Ouch.
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