Wizard Wisdom Wierdness

Plane Sailing

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I was reading through the wizard powers last night, and I noticed that for a 'control' focussed wizard, with a good Wisdom, both cloud of daggers and thunderous push (or whatever it is called) have an effect which varies according to the casters wisdom.

I wondered what other powers might benefit from wisdom (or other abilities) and was quite surprised to find... none!

Did I overlook something, or do wizards really have static effects for all their powers, unlike other classes that push "+cha" squares, or give "+Cha bonus temp hp" or "do Str bonus damage on a miss" and so forth?

Yes, I know that wisdom is its own reward for an Orb-wielder, but I thought it seemed noticeably that funny apart from those two at-wills, ability modifiers didn't seem to figure as strongly as in some other power lists.

Almost makes me wonder whether different individuals tackled different power lists!

Thoughts?
 

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I discovered the same thing a couple of days ago when I was making up a wizard, and wanted to know where to put stats. It looked and looked and looked...what a weird headfake. Downright mean to lil Johny who thought "awesome they get pluses from wisdom I'll make that #2".
 

WIS for cloud of daggers and thunderwave, plus will saves, orb mastery, insight, nature and dungeoneering.

CHA for spell focus, and will saves if you don't do WIS; also diplomacy.

DEX for wand of accuracy and Arcane Reach. That's about it, since you're using INT for AC and reflex. It's sad that Arcane reach needs a 15, since you don't need DEX for anything else.

CON for staff of defense, hit points, healing surge, fort saves. STR for shield proficiency, and STR and CON for armor proficiency.

There is no stat a wizard can't use; you kind of have to pick a direction and decide what you're NOT going to do.
 

On Puget Sound said:
WIS for cloud of daggers and thunderwave, plus will saves, orb mastery, insight, nature and dungeoneering.

CHA for spell focus, and will saves if you don't do WIS; also diplomacy.

DEX for wand of accuracy and Arcane Reach. That's about it, since you're using INT for AC and reflex. It's sad that Arcane reach needs a 15, since you don't need DEX for anything else.

CON for staff of defense, hit points, healing surge, fort saves. STR for shield proficiency, and STR and CON for armor proficiency.

There is no stat a wizard can't use; you kind of have to pick a direction and decide what you're NOT going to do.

Dex for initiative, quite handy for those area spells :)

I chuckle now at the thread which was int is useless!! give it more stuff, our current party has a fighter, warlord, paladin, cleric, warlock, wizard, none of these characters has a dex score higher than their int.
 

The Spellstorm Mage paragon path uses Wis for some of its abilities. I'm playing an eladrin wizard who focuses on weather-themed powers, and will be taking that path. Wis and Con are his secondary stats, for Thunderwave/Cloud of Daggers and Staff of Defense, and his second feat was Raging Storm (the first was Leather Armor proficiency - his AC's 18, on par with the group's fighter, and he can boost it to 24 in a pinch with Shield and the staff.)
 

I want to say some wizard feats use wisdom too......I know the extra spellbook one does.

I was also surprised by the lack of wisdom spells. Thunderwave seems like it could get pretty insane with a high wisdom though.
 

On Puget Sound said:
WIS for cloud of daggers and thunderwave, plus will saves, orb mastery, insight, nature and dungeoneering.

CHA for spell focus, and will saves if you don't do WIS; also diplomacy.

DEX for wand of accuracy and Arcane Reach. That's about it, since you're using INT for AC and reflex. It's sad that Arcane reach needs a 15, since you don't need DEX for anything else.

CON for staff of defense, hit points, healing surge, fort saves. STR for shield proficiency, and STR and CON for armor proficiency.

There is no stat a wizard can't use; you kind of have to pick a direction and decide what you're NOT going to do.


I think you mistook this for a thread about the benefits of different abilities for wizards. That thread is somewhere else :)

This thread is about powers with variable effects depending upon the PCs ability scores.

Cheers!
 

As we get more spells in later books I think the new specialist wizard is now based on his casting style and what tools he brings into the magic.
 

Yeah, that was one of the first things I noticed, and I got little bit wierded out, then I looked for spells that used dex because the build advice say "choose spells which benefit from a high dex score" and found out there are none at all. That actually pissed me off.
 

The Dex advice in the wizards section does annoy me more. Not only are there no spells that are aided by Dexterity, but the actual wand focus power doesn't really fit the role of the controller class. If the controller role is all about zones, attacking multiple enemies, setting up barriers and the like, why does the wand focus grant a encounter ability to add your Dex bonus to a single attack roll? That just seems to be encouraging the wand and Dex based wizard to take spells that attack a single enemy with a disabling effect, which is what I think a striker should be concentrating on. I don't mind classes having abilities outside their roles, but I don't think having a build that specifically encourages it is wise. I'll wait until I see it in practice, but I'm tempted to start coming up with a new wand implement ability.
 

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