Wizard Wisdom Wierdness

Quality control? Or future proofing?

Personally I'm a little disappointed. This smacks of internal inconsistency that bespeaks a lack of quality control.

I'm guessing there was an intention to have powers affected by wisdom/dexterity/constitution, that was over-ridden in subsequent revisions.

I wouldn't be at all surprised to see specialist classes pop up in the arcane powers handbook that showcases differentiation between spell types by using abilities to increase their effectiveness, much like other classes do.

For example, illusionists increasing the power of their spells through Wisdom, necromancers increasing the power of their spells through constitution, and evokers using dexterity.

Everyone else, of course, is just a generalist.
 

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Well to be fair, Dex spells are one that use Dex to hit... ;)

Kzach, I think you have something there,"schools" of magic could be brought back by tying them to stats, so at the least you could have 3, most likely 5 and as many as 15 different schools.

Conjurers through Charisma, Transformers ;) through Strength would round out the straight abilities allegiance.

Then you could have powerful tertiary combos, like Cha + Con for Animigators, and so forth...
 




While there are not many powers which directly profit from Wis, it is still good Advice give a few points to Wis.

Many Feats require 13+Wis, some Paragon Classes use it and you can easily get Orb-Mastery (you can have two Masterys at Paragon) where Wis-Bonus is awesome.

You would have to have a very specific build that wouldn't profit from a bit of Wisl...
 

Personally I'm a little disappointed. This smacks of internal inconsistency that bespeaks a lack of quality control.

Internal consistency and editorial soundness has not been a Wizards' strong point for a long time. That does not excuse them of these errors, simply explains why I'm not surprised to find them. Either it irritates one enough to avoid purchasing the products, or it doesn't.

Anyway, with an Orb implement, 1/round a control wizard is adding his Wisdom bonus as a penalty to a target's saves... which is really, really disgusting.
 


To be fair, there is powers with can banefit from your "high" dex score (if you take Wand of Accuracy).

Force orb ex. only gets it secondary attack if you hit on the first attack. But it's the only one at least until lvl 7 (gave up looking ;) )
 

GoodKingJayIII said:
Anyway, with an Orb implement, 1/round a control wizard is adding his Wisdom bonus as a penalty to a target's saves... which is really, really disgusting.

It's once per encounter, not once per round. It's still nasty, but not THAT nasty.
 

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