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  1. Trit One-Ear

    Cool stunts you've seen

    This is a story from a while ago, but a classic in our group. Two trolls were chasing the party down a tight 10 ft corridor, back towards the entrance to a dungeon. Hopelessly outmatched, the heroes had no hope but to run for it. The mage thought he'd slow the trolls down by polymorphing one. He...
  2. Trit One-Ear

    Unarmed combatant/2 weapon defense

    My impulse is to say no... but I'm not very sure why. So, reading the wording of the feat and class feature, it sounds to me like the RAI simply aim to allow monks to use powers with the weapon keyword while unarmed, or have the choice to use weapons. However, when looking at the RAW, I see no...
  3. Trit One-Ear

    Share something Cool

    For world creating and such, I lean (maybe a little too heavily) on Donjon's Fantasy Name Generator http://donjon.bin.sh/name/#human_male . With a lot of cool settings (Fantasy names, quasi-historical names, names for towns/inns) you can easily generate a list of 10 names for inspiration if not...
  4. Trit One-Ear

    Enchant Item Ritual (over powered?)

    Since the cost of the ritual is the same as buying the item, it doesn't really change a player's capability of earning magic items. The only real difference it makes is it gives the player more choice than the DM about what items the team wants. Plus it takes an hour per item enchanted, so if...
  5. Trit One-Ear

    All these great ideas... How do I start?

    I guess I wasn't as clear as I had hoped at first. My problem is less content based and more structure/gameplay based. First a few clarifications. The prince is himself a PC (now at the ripe age or 18 or so). The main goal for the other PC's is to restore him to his father's position of...
  6. Trit One-Ear

    All these great ideas... How do I start?

    The same darn plotline I've been outlining for the better part of a year now is reaching launch date (finally) I have pages of notes, plot ideas, characters and backgrounds, and finally what seems to be a group that all has time to play it. So how do I start? When working out the opening...
  7. Trit One-Ear

    New Idea for Overaching Plot

    Thanks everyone for the good responses and great ideas. I think I have a good feel for where the story will end up (as much as I feel comfortable planning ahead while still allowing the PC's to have free will). Now I just need to brain storm how to get my lvl 5 PC's involved at a local level...
  8. Trit One-Ear

    New Idea for Overaching Plot

    I like that idea a lot. It makes perfect sense that the ancient beings would be too powerful for Glasya to truly control, and if the heroes ruin the ritual, it gives them a sense of responsibility or influence on events on a grand scale. And this may even throw the heroes in with "unlikely...
  9. Trit One-Ear

    New Idea for Overaching Plot

    So I've had a plot I've been working for way too long now, getting it ready for my group to run (once we all get back together). The only thing it was lacking, however, was an overarching villain or plotline that could carry the heroes through more than just Heroic tier. Then I read the article...
  10. Trit One-Ear

    Thoughts on my Campaign Setting?

    You've actually called me out on something that's been bothering me for a bit now. I started writing this world a bit here and there roughly a year ago, just naming people and places as they came up. The names were more or less what I could come up with at the time. The past few months I've been...
  11. Trit One-Ear

    Fantasy-izing Names

    Great options guys, thanks. At first glance I'm leaning towards Aephentis or Phenetsia... but will have to play with them to see. Thanks for the help.
  12. Trit One-Ear

    Fantasy-izing Names

    I'm coming up with a fun twist for my game group. I'm going to include several NPC's in the next town that are all based off them as players (not characters). For example, my friend Brian is now Brann Hesk, the town armorer. Scott becomes Scod and Nikki Narca. However, I'm having trouble with my...
  13. Trit One-Ear

    Thoughts on my Campaign Setting?

    My players asked for some personal stake that tied them to the world. After some discussion they decided on being friends/relatives/servants of a fallen lord, trying to return his son to glory. Currently several of them were old adventuring friends/allies/instructors of the fallen lord, who...
  14. Trit One-Ear

    Thoughts on my Campaign Setting?

    Trying to start my group on a new (hopefully long term) campaign soon. I've written them a small(ish) synopsis of the world they're a part of to help them create backgrounds that have ties to the world. I'm posting the basics of it here for anyone who would like to comment, criticize, give...
  15. Trit One-Ear

    Brawler Type Monster

    Hey all, I've been trying to put together a monster for an encounter I'm building, and I'm drawing a blank. The heroes are investigating an underground criminal hideout, facing a variety of thugs, thieves, bodyguards etc. One character I have in mind is a Tiefling brawler-type fighter. High...
  16. Trit One-Ear

    Adventure Structuring

    Excellent advice all, as always. I think I more or less have a good grasp on how to mix the numbers with the storytelling, both in encounter structure and rewards. Keep the good advice flowing! Trit
  17. Trit One-Ear

    Monster Knowledges - Making them Fun

    Beginning to see a trend in my posts here: "This is how I've been running my adventures, what do you do and is that better?" This time around, it's Monster Knowledges. How do you all use Monster Knowledge checks in combat, and to what effect? I tend to use passive knowledge scores to tell...
  18. Trit One-Ear

    Adventure Structuring

    After an evening of watching 28 Days Later and working on encounters, my brain feels like mush, easily slopped up by zombies. Any advice from experienced DM's/Adventure creators on how to structure adventures? More specifically: - Challenge difficulty (obviously "varied," but anything more than...
  19. Trit One-Ear

    Tips for Spicing Up Combat

    There's definitely a learning curve to playing D&D on both sides of the DM screen, and it seems like you're getting a good handle on how to make encounters more than just numbers. I hit this point with my players only recently myself, and I'll tell you it gets a lot more fun. I also want to...
  20. Trit One-Ear

    Updated Monster Damage

    Love both the quick and dirty, and the more methodical. Both will be used greatly. Thanks. Trit
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