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  1. aquestionofbalance.jpg

    aquestionofbalance.jpg

  2. lewpuls

    D&D General Worlds of Design: Monster Workshop Part II

    I've been talking about good ways to devise RPG monsters for tabletop games (See "Just Say No to Boss Monsters"). In the previous installment we covered the unknown, unusual characteristics, monsters that cooperate, and critters with combined characteristics. But there are many other ways to...
  3. pumpkin-3771100_1280.jpg

    pumpkin-3771100_1280.jpg

  4. lewpuls

    Worlds of Design: Monster Workshop Part I

    Many people try to design really tough monsters for RPGs, but that’s often a consequence of the boss monster mentality, suitable for computers, not tabletop. I like to focus on surprising the players, and here’s how. Picture courtesy of Pixabay Something that's near and dear to my heart...
  5. jen-theodore-KDu-62mZGcA-unsplash.jpg

    jen-theodore-KDu-62mZGcA-unsplash.jpg

  6. street-art-977790_1280.jpg

    street-art-977790_1280.jpg

  7. lewpuls

    Worlds of Design: The Case of the Accidental Artifact

    At a recent “GMs meeting” someone posed this question: What do you do if you’ve allowed a player to acquire something that way overbalances the campaign? Picture courtesy of Pixabay. First I have to say, I have not done this (or if I did I’ve repressed something that happened long ago, and it...
  8. excalibur-618649_1280.jpg

    excalibur-618649_1280.jpg

  9. lewpuls

    Worlds of Design: "Your Character Wouldn't Do That"

    The Mighty Jingles (on YouTube) described what he really disliked about Far Cry 5 New Dawn (video game). The game took away player control at vital junctures. I wonder how often this happens in RPGs, and offer some reasons why it does. With a poll! Picture courtesy of Pixabay. I watch a few...
  10. handcuffs-2081861_960_720.jpg

    handcuffs-2081861_960_720.jpg

  11. lewpuls

    D&D General Worlds of Design: Chaotic Neutral is the Worst

    Despite the fatuous "get off my lawn" comment and the equally-useless "how does this get used on this site" waste of time (typically meaning "I disagree vehemently", oh well), this has been a really interesting set of comments. It would be a good place to start for anyone wanted to write a...
  12. lewpuls

    D&D General Worlds of Design: Chaotic Neutral is the Worst

    In my articles from the early 1980s I often characterized the typical D&Der as a hoodlum (hood). You may know them by many other names: ruffian, bully boy, bully, bandit, mugger, gangster, terrorist, gunman, murderer, killer, hitman, assassin, hooligan, vandal, and more. Has anything changed...
  13. assassins-4427872_960_720.jpg

    assassins-4427872_960_720.jpg

  14. lewpuls

    Worlds of Design: Who Needs Spellcasters Anyway?

    The most widespread (by far) RPG has been Dungeons & Dragons (D&D), though in quite different forms. And Dungeons & Dragons tends to be dominated by magic users, or more broadly, spell casters. Why is that? (I’m going to ignore that the original players of D&D were wargamers and they were used...
  15. lewpuls

    Worlds of Design: The Tyranny and Freedom of Player Agency

    This is a misunderstanding of agency: "The wider the field of choices, the harder to make those choices it becomes for the players. The rule system itself is a constraint on both player and GM agency... and it works because it reduces near-infinite choices to a manageable few." Agency isn't...
  16. lewpuls

    Worlds of Design: Gun vs. Sword

    Lanchester’s Power [Linear and Square] Laws mean that combat in science fiction RPGs will usually be fundamentally different than combat in fantasy RPGs. Or the designer will have to somehow compensate, as in Star Wars. Image by Andrea Wierer from Pixabay F. W. Lanchester, a polymath...
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    starwars-2048262_1280.jpg

  18. XY diagram Lethality and Storytelling.jpg

    XY diagram Lethality and Storytelling.jpg

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    stone-age-2115390_1280.jpg

  20. soap-bubble-3490954_960_720.jpg

    soap-bubble-3490954_960_720.jpg

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