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    D&D 5E (2014) Stat block for a CR3 villain sorcerer

    Hmmm, I thought Blink only gets you to the Ethereal Plane between "the end of your turn" and "the start of your next turn". I had interpreted that as making it impossible to cast spells while gone. Oh, and yes of course the sorcerer has 4 guards of CR 1/8 from the Monster Manual.
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    D&D 5E (2014) Stat block for a CR3 villain sorcerer

    So here is a stat block I prepared: If I calculate CR just from AC, hit points, to hit and damage of the melee attack, the CR is 1/2. (Defensive CR of 1 after adjustment for high AC, offensive CR of 1/4) But now consider the rule on DMG page 278 that says to calculate the expected damage of...
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    Sorcerer.png

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    D&D 5E (2014) Stat block for a CR3 villain sorcerer

    I was thinking draconic rather than wild, because the character is lawful evil, which wouldn't fit well with wild magic. I know how to create a player character level 5 sorcerer, but I don't think that would make a good "end boss" villain for an adventure. My main problem is that I get the...
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    D&D 5E (2014) Stat block for a CR3 villain sorcerer

    Well, as it is I don't know what the stats are for a sorcerer at either CR3 or CR4, so the question whether CR3 or CR4 would be better is somewhat moot. Would you use the stats on the table in the DMG on page 274 for a sorcerer?
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    D&D 5E (2014) Stat block for a CR3 villain sorcerer

    While I have been playing and DMing Dungeons & Dragons for 35 years, I am relatively new to 5th edition and haven't run any adventure yet as DM. Now I am planning to do so for the first time, and I am having trouble with balancing my end boss villain, an evil sorcerer. By that point the players...
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    Ambushing Kaja

    My campaign is currently in early adventure 3, Digging for Lies. The Incident took place, and the players sent Simon Langfield to the trinket stand to arrange for a meeting with Kaja Stewart, which we are going to play in the next session. However from what I already heard the players...
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    ZEITGEIST ZEITGEIST 5E

    As long as progress is fast, my players don't mind starting at level 1. I had worse experiences with trying to start campaigns at medium or high levels. Whatever the edition, D&D gets complicated at high levels. Some hardcore players might like that, but for more casual players the first half of...
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    ZEITGEIST ZEITGEIST 5E

    Hmmm, if it is long before the AP then I'll still need to create an adventure to get from level 1 to level 3. I always prefer to have my players start at level 1 (or 0) instead of higher levels, because characters getting new powers is always fun. Fortunately in 5E from 1 to 3 doesn't take all...
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    ZEITGEIST ZEITGEIST 5E

    There is enough content in the player's guide plus campaign guide to get a good overview of the world. However I wouldn't play too much before adventure 1, because the adventure path covers everything from level 1 to maximum level in 13 adventures, and that is already quite a lot to get through...
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    ZEITGEIST ZEITGEIST 5E

    There is software to join several pdfs into one, if needed.
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    ZEITGEIST ZEITGEIST 5E

    If you want it by tomorrow, you might want to vote here. :)
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    ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins

    5 out of 5 rating for ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins The Zeitgeist Adventure Path is an excellent product for a more mature audience that wants more from role-playing than heroic dungeon-crawling fantasy. There is an extremely deep story stretching over...
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    ZEITGEIST ZEITGEIST 5E

    First Zeitgeist EN5ider content is up! It's the campaign guide (for DMs only!). Not very 5E specific, but probably the easiest to convert. And I appreciate that it is an updated version compared to two previous versions I had, the original and the first update in the Act I hardcover.
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    ZEITGEIST ZEITGEIST 5E

    I don't disagree with that. I'm just saying it is a bit confusing, especially if you look at the various options listed on the Patreon site. For example I'd be perfectly happy to pay let's say $36 per year to support you guys. So what is the difference between me pledging $1 per article with a...
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    Dying Skyseer - Industrial Disaster [SPOILERS]

    My group is at the same point, between the Earthquake and Industrial Disaster encounter. My problem is a different one: There is no technologist in the group, but the Macbannin surrendered and is accompanying the constables in handcuffs. The adventure suggests that Macbannin wants to prevent the...
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    ZEITGEIST ZEITGEIST 5E

    Honestly I find the price and the system a bit confusing. It's not $1. Patreon describes it as "Pledge $1 (or $2 or $3 or $5 or $10) or more per supplement or adventure" I would happily pay $1 or $2 or $3 or $5 per adventure for each of the Zeitgeist Adventure Path adventures in 5E format. But...
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    ZEITGEIST Any 4e ZEITGEIST fans want to provide some extra eyes before we finalize the Act Two hardcover?

    Thank you for the good news. I can wait some weeks, my campaign is only at the end of the Dying Skyseer adventure in the act I hardcover.
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    ZEITGEIST Any 4e ZEITGEIST fans want to provide some extra eyes before we finalize the Act Two hardcover?

    I see the pdf on RPGNow. Will printed hardcovers be available there as well, like for Act I? Or do I have to take the "print on demand" version of the file and have it printed somewhere?
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    Clues from Thinking Man's Tavern?

    I'm a bit unclear about what clues or information the constables can learn from the social encounter in the Thinking Man's Tavern. The description of the encounter is full of interesting characters and roleplay on under what conditions the patrons would answer questions, but very little...
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