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  1. Erechel

    D&D 5E (2014) How much fighting do a typical D&D session have?

    No. That's why he was surprised. But it's easy to affirm that fights are the most gamist part of any rpg, as it is the part that most rules involve, and that isn't a pejorative sentence. I'm not in favor to say that role-play =\= combat, but that's the general impression many people have (like...
  2. Erechel

    D&D 5E (2014) How much fighting do a typical D&D session have?

    Many noted that it wildly swings upon the adventure structure. And it's true. But I'm talking on average, most of the sessions. I've pointed that a "combat-heavy" session of mine usually lasts about 6 to 8 hours, and perhaps half of the session is combat (although the most combat heavy session I...
  3. Mohrsa.png

    Mohrsa.png

  4. Erechel

    D&D 5E (2014) How much fighting do a typical D&D session have?

    Before posting, get me straigth: I know that combat is an important subject in a typical D&D adventure. It is a big part of the game, as many of the main features of classes are linked to it, adventures tend to have a lot of action. I'm not questioning that. I also enjoy a good, difficult...
  5. Erechel

    D&D 5E (2014) Improved Arcana: Psionics and the Mystic revisited

    I don't really have an excell. I just made it on a word file, but I've made some basic assumptions. All the changes are listed on the DMs Guild page. Among the most common changes, maybe the one of damage equated to the DMG guides. All psionic disciplines are more powerful than than guidelines...
  6. Erechel

    D&D 5E (2014) Improved Arcana: Psionics and the Mystic revisited

    As you said, it was just a quick glance. And how is your "proper understanding of balance"? This is basically a cantrip, you know? And it has no save, no attack roll. Just unlimited damage. AS for balancing purposes, I've used a very simple guideline: the DMG. The DMG assumes certain damage...
  7. Erechel

    D&D 5E (2014) Which Homebrew Rules do you use? Fixes, styles of game, pillars, etc.

    Sorry, I mean no disrespect, but I don't want to play in your table, ever. I really hated 3rd edition, with their all-powerful casters, math inflation and "geared" characters. I would never, ever play pathfinder again (those sad times when the only DMs around were 3rd edition ones), and...
  8. Erechel

    D&D 5E (2014) Which Homebrew Rules do you use? Fixes, styles of game, pillars, etc.

    Yes, I've DMed a lot of druids. Almost one per table, since I've started playing. And I'm convinced that the utility of wildshaping wildly surpasses the combat utility, because creatures with climbing speed, flying speed, stealth, or swimming speed are always useful. You also avoid the "infinite...
  9. Erechel

    D&D 5E (2014) the dex warrior - why make a strength based one?

    False, pal. I'm willing to be proven wrong, but you Must have arguments and don't dismiss any reply. I read the posts, and even if I'm ready to compromise about some things, there are people that like to make straw man's, like ignore the OA, cover, ammo and prone rules and then complain about...
  10. Erechel

    D&D 5E (2014) Improved Arcana: Psionics and the Mystic revisited

    There is no real reason behind that except the fact that the psi point progression is clumsy and it isn't easy to remember. Have in mind that a lucky Psion would have a lot more psi points than the other casters
  11. Erechel

    D&D 5E (2014) Which Homebrew Rules do you use? Fixes, styles of game, pillars, etc.

    Sorry if i revamp an old thread that I've started myself. Now that the dust has settled, and many of us had penty of time to adjust to the "new" edition: how about your house rules? What have you modified from this wonderful edition? These are a few of my own: 1) Searching for traps, secret...
  12. Erechel

    D&D 5E (2014) the dex warrior - why make a strength based one?

    Sorry for my black arts. I'm the necromancer, because it came up in a discussion with some friends on the Frente Rolero Argentino. I've only pointed up that the difference between dexterity and strength isn't as powerful as it seems to be (indeed, it is a very very situational one). The zombi...
  13. Erechel

    D&D 5E (2014) No love for the hand axe?

    I have only one thing to say if you go through the jungle: machetes beat axes and knifes. And they work as swords. They are a standard weapon and tool on Paraguayan army, even when firearms are readily available. But machetes can cut passways through the jungle, and are also useful on ambushes...
  14. Erechel

    D&D 5E (2014) the dex warrior - why make a strength based one?

    That would be me. Big strength fan. I'm a little of a strong guy for my complexion :p . T
  15. Erechel

    D&D 5E (2014) Survivor Core Classes- Fighter Wins!

    And the fighter, unsurprisingly, wins the day. Nothing beats the old :):):):)ers in a long, long fight. They have the resilience to endure it, and have sufficient staying power to break everybody else's butts. I didn't vote, because I was, of course, playing a fighter and saving everyone else's...
  16. DnD_Fighter_geekyapar_03.jpg

    DnD_Fighter_geekyapar_03.jpg

  17. Erechel

    D&D 5E (2014) the dex warrior - why make a strength based one?

    I get tired of comparing 3rd edition to 5th edition. To the day, I've seen too many people doing it. Remember 3rd edition, where the martial characters were a drag, and someone with a fighter is worse than an invocation from a non-optimized wizard? Yes, 3rd edition was a success, but not because...
  18. Erechel

    D&D 5E (2014) the dex warrior - why make a strength based one?

    Strength saves are awfully common. I've proven that. They are, indeed, much more common than Dex in the first 10 levels. As soon as you start fighting dragons, dex saves suddenly become important, but Strength saves have place too. Unless you are fighting a whole lot of spellcasters, you don't...
  19. Erechel

    D&D 5E (2014) Improved Arcana: Psionics and the Mystic revisited

    After the last week uploading of the Mystic Unearthed Arcana to the DMs Guild, thus making it semi-official, I revised why I didn't liked the mystic in their last installation. I made a long, thorough revision of it and I've attempted to balance it. I first begin to make real quick editions...
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