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  1. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    That isn't even remotely the same kind of tactical depth. And I am here to tell you that you are flat wrong. The EK is not, let me stress this, is not anywhere nearly as flexible as a full caster - any full caster, even a warlock. Particularly with their school restrictions. Your combat...
  2. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    I gave them the opportunity to tell me which half of that short spell list was 86'd. They didn't take it. And this after they had already cherrypicked the encounter entirely on their terms. No, and if you had actually read the post you quoted you'd get the point. Playing a class like a...
  3. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    In a party with only one other melee-preferred character, this is actually a benefit to the proned, unless you have a large field of adversaries, in which case grappling one might be a waste of your time. It can be really good, but it depends entirely on the encounter and party. Further, that's...
  4. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    Then playing a game with tactical combat probably isn't for them. Shouldn't there be a complex decision tree martial for people that want it? There isn't one. And if there were, given how everything else in 5e tends to work, most of those abilities would have to be essentially magic to compete...
  5. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    You misunderstand my snark. I like the idea of Athletics mattering, but in practice it is only slightly less rare than a table where Intimidation doesn't cause more trouble than it solves, and when acrobatics can do the same job, well. Athletics becomes a bit of a joke unless one builds for...
  6. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    You are focusing on the wrong point. The joy is making the decisions at that moment; and that your short list of options may be different than the one you had yesterday. You are deliberately not making it a batman encounter, because one of those involves a day of planning, and those aren't...
  7. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    The point isn’t that there is one clear best strategy (though there are probably a few that are better than others) but that a full caster has a multitude of ways to approach that combat encounter. Even if we consider eldritch knights, they are usually built for archery, shadow blade and...
  8. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    Haha, oh man, that was funny. What's next, Investigation?
  9. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    I said one extra I am literally playing this character in a tier 2 campaign, and I am here to tell you that wizards, bards, and warlocks run circles around it in terms of options, to say nothing of rangers and paladins. I have a hexblade and a bladesinger in other games, also tier 2, and the...
  10. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    Only if there is also an equal CR encounter made entirely of 1/4 CR archers, with a 100 foot chasm between the fighter and the archers, and a wall boxing the fighter in.
  11. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    They really don't. 1 extra hex or hunters mark and 1 misty step a day and the tomfoolery that is War Magic in Tier 2 is just treading water. By tier 3, of course, War magic is utterly laughable, the Hexblade next door finally has EA+PAM+GWM online with shadow of moil, and you're halfway through...
  12. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    An EK can do some of that, but only a handful of times per day, and only from level 19 (for G.Invis) or 13 (fly) onward. Don't forget all those bladesingers who get force-proficient in performance against their will.
  13. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    It isn't. Persuasion, Deception, and Intimidation are not interpreted equally at every table. It is similar to how a lot of tables will let Acrobatics stand in for Athletics, or let Perception to entirely replace Investigation, and forget that Insight even exists. Ok; 136 vs 208 hp at level...
  14. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    The fighter is quite likely to be worse at this than a paladin, bard, warlock, or rogue, and that's if one is even at a table where intimidation ever works. Maybe the table allows for Strength (Intimidation) or Dexterity (Intimidation) checks, but that seems even more rare than a table where...
  15. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    Well, for one it would depend on how well implemented it was. Look at the n^2 versions of ranger there are - even with spells in the mix it is hard to get the balance right. That aside - what could this class has that (1) is not magic, and (2) can compete with foresight, force cage, dimension...
  16. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    On that point, fully mundane martials like champions and battlemasters and samurai are some of the only classes that are entirely reliant on DM fiat to be able to overcome resistance in monsters with what is their core class combat feature.
  17. ph0rk

    D&D 5E (2014) Martials v Casters...I still don't *get* it.

    I always consider an Eldritch Knight. When I do consider an Eldritch Knight, I'm forced to contemplate the fact their archetype features can't get out of the way of the base class features by level 11. This feels bad. Further, RAW, their options for utility spells are quite limited; even if...
  18. ph0rk

    D&D General Some thoughts on Moral Philosophies in D&D

    I think "inefficiency is bad because it wastes resources" is a moral valuation that meets those terms. And moreover one that fits what characters are actually doing much of the time.
  19. ph0rk

    D&D 5E (2014) Players Killing Players for stupid reason

    Indeed. It is a group game, and part of understanding that is not bringing characters into a group that can't work in a group. Vengeful character who keeps a "people to kill list" and makes a big showy point of adding people to it when they slight him, but effectively does nothing about it in...
  20. ph0rk

    D&D General Some thoughts on Moral Philosophies in D&D

    In this case you have a pretty certain solution in your hand, and picking it over a branching tree of talk options will seem like the more efficient path lots of times. This is partly the system at work, as violence is much safer in the game world than it would be in a real world. And I don't...
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