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    Summon Monster duration

    Examples and all are fine, but they aren't really helping one side or the other. I think we can all see both sides fairly clearly. It's funny that the one thing we do all agree on is that Monster Summoning does not last one round per level :) The choice is to either shorten it by nearly a full...
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    Summon Monster duration

    The spell has a duration of "1 round/level ". One round is NOT from the start of your turn until the end of your turn. One round is from the start of your turn until just before the start of your next turn. Art, the way you are running summoned monsters has cut the duration of the spell from 1...
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    Summon Monster duration

    I'm not real clear on exactly how many chances to attack a summoned critter should get. My first thought was that it would basically be 1/level. But the mechanics involved here make me think it might be 1/level + 1 instead. It is a full round casting time. The player (a 1st level caster) starts...
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    Egg gernades of dust

    Heh, suppose I should have included that eh? They are an alchemical item from Oriental Adventures. Apparently an eggshell filled with some dust/ash type substance. They also make them with pepper, poison smoke, and other fun things; but the Dust ones are the only ones without a save. If you...
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    Egg gernades of dust

    I notice that these require only a ranged touch attack and allow no saving throw to the victim hit. they are automatically blinded for d4 rounds. As a rogue, these seem pretty awsome. Sure the range increment is only 5ft, and yes you'd want to keep them in a padded place in your Haversack, but...
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    What will hurt this familiar?

    On the other hand, if the carrier is considered a piece of equipment born by the character, then it will almost never take damage. If the container is immune to such things, it seems reasonable that the familiar inside would also be safe from most effects.
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    [OA] Great Throw

    Check out: http://www.aquela.com/roleplaying/OA/ Great Throw [General] You can throw your opponents to the ground, choosing where they land and dealing damage in the process. Prerequisites: Improved Unarmed Strike, Dexterity 13+, Dodge, Improved Trip, Combat Reflexes Benefit: When you make...
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    Sage Response: More on Mind Blank

    Aha! So our mistake was that we thought about it too much! In order to divine the Sage's answer, just read the question, put on your grumpy-DM hat, and answer the first thing that comes into your mind. All this careful reading, in-depth analysis, and discussion only leads to problems. Now why...
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    Info about the Mystical Wanderer PrC (MoF) needed!!!

    You need Iron Will and a bunch of ranks in Diplomacy/Alchemy/Nature as well. And yes, you only get the CHR bonus if you are wearing no armor/shield. It's not a bad option for clerics though. The familiar, gem magic, and potion brewing are all handy; and your spell progression is not hindered at...
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    Can a halfling use a bastard sword 2-handed?

    question answer I guess the unwritten rule on this board is "He who posts last is right, regardless of what the rules say." but I'm out of this one.
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    Uncanny Dodge vs Blindness?

    We could discuss how it says "as if all his enemies were invisible", but it's not really that important to me. It would still be nice to have an erratta that said: Oh well, I guess they wanted to save money on editors so that they wouldn't have to charge us outrageous prices for soft-cover...
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    Can a halfling use a bastard sword 2-handed?

    Nice catch Ristamar; that puts a very solid end to this debate (which I imagine was just starting to build up steam).
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    Uncanny Dodge vs Blindness?

    Where does it say that Uncanny Dodge let's you keep your Dex bonus "except when stunned or helpless"? In the SRD, at least, it says stuff like this: There is no mention of being stunned, helpless, climing, or anything besided being flat-footed or struck by an invisible attacker. It seems that...
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    Ruling on Suggestion (longish)

    That is where you went wrong. If your players know you will soften things up to cover their stupidity, then they will continue to be stupid. Likewise, if you cave in on your ruling, then you are just begging to be challenged every time they don't like something you come up with. As for the...
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    Need some low-level rogue advice

    I'm trying to design a rogue that can make good use of her sneak attack ability by about level 6 or so. The goal, I suppose, is to set her up so that she can get extra attacks from something or other. The first thought was the old ranger-route, but I'd rather avoid multiclassing. Second...
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    On Armor and Shields (aka what the heck are Shields, exactly?)

    Well the DMG (at least in SRD form) certainly seems to think shields are separate from armor. Some quotes: - All magic armor is masterwork armor - All magic shields are masterwork shields - As with armor, special abilities built into the shield add to the market value - Shield enhancement...
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    Uncanny Dodge vs Blindness?

    So what if she is blind but her attacker is not (otherwise) invisible? Is being blind the same as making everyone else invisible? Or does the fact that you can still see your surrounding etc. make fighting invisible opponents a little easier than fighting while blind?
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    Ignoring a Geas

    That indicates that he has no choice, and nowhere does it refute that. "Being prevented" from obeying is not the same thing as just deciding not to obey. Prevention requires outside agency, whereas decision is a purely internal affair.
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    More Improved Grab

    If the victim wants to escape the grapple, doesn't the holding beast take that -20 to their opposed roll as well? Gads, I wonder if I've been doing it wrong all this time...
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