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  1. Pielorinho

    Do casters have a harder time hitting?

    I suspect this question has come up before; forgive me if it has. It appears to me that a weapon-fighter generally gets four bonuses to hit: -Level -Ability -Weapon bonus (+2 or +3, usually,for using a proficient weapon) -Magic bonuses In addition, the weapon fighter can often gain combat...
  2. Pielorinho

    DMG Intro Adventure - Big Spoiler!

    I'm looking for something super-simple to do. An NPC who I have to run definitely won't work for that; knocking off monsters might work, but I enjoy having a lot of targets (and don't want to have to adjust stats if I can help it). If the players understand the item is temporary, would it...
  3. Pielorinho

    DMG Intro Adventure - Big Spoiler!

    I'm getting ready to start running this for a party of four (ranger, wizard, paladin, warlord). They've got the healing going on, but I'm a little worried about how they'll take on the fights. I might just give them an item that grants +1 to all attacks and defenses: this should be the...
  4. Pielorinho

    Square of Origin of a Close Blast

    While it looks as though by RAW it's not allowed, I can't possibly imagine disallowing it in my game. Imagine a dragonborn covered by stirges, who wants to breathe on herself to get the little tweakers off--or a dragon who's got a rogue hiding under him. Why would I not allow these creatures...
  5. Pielorinho

    Divine Challenge at the end of your turn

    Yep--this is it. The paladin in question was being grabbed by an ant, and saw another ant bothering a friend of his. The player knew he couldn't go attack that other ant (being grabbed and all), but wanted to hinder it, so he DCed that other ant, not intending to go attack it at all, but...
  6. Pielorinho

    Divine Challenge at the end of your turn

    Okay, I've reversed position yet again :). I think y'all are right: the intent of Divine Challenge is too easily gamed if you don't have to do anything special on the round in which you issue it. Daniel
  7. Pielorinho

    Divine Challenge at the end of your turn

    Hmm, I see what you're saying: I wasn't paying enough attention to "or challenge a different target" in the quoted material. Assume that he'd not challenged anyone previously. Does that make a difference? I'd think it doesn't. And given your post, I'm inclined to reverse my position and...
  8. Pielorinho

    Divine Challenge at the end of your turn

    I had it come up in a game where the player was doing something like that: marking an enemy fighting an ally, an enemy he couldn't get to, in order to punish it for continuing to fight that ally. I didn't much like the feel of it, but wanted to make sure I wasn't being stingy with the rules in...
  9. Pielorinho

    Divine Challenge at the end of your turn

    The Divine Challenge is on page 91. As a minor action, the paladin marks an enemy. My question is regarding this text: Does this mean that if I move, attack kobold 1, and divine challenge kobold 2 (who's two squares away), the divine challenge has no effect except to keep me from using DC...
  10. Pielorinho

    Mage Hand Question

    Agreed--I call these "magic bullet" solutions. If you light grease on fire once, that's cool; if you plan to do it in every fight, it gets tiresome. As a very vague rule of thumb, I'll grant a +2 bonus to the first time a creative action is used, but not thereafter; if the player pushes, I'll...
  11. Pielorinho

    Cure Light Wounds: Nearly Useless?

    It does seem likely to me that Shield of Faith will prevent more damage than CLW will heal. But as someone else suggested, CLW allows you to concentrate the "prevented" damage on one person. It's less effective overall because it's more targeted: instead of preventing a bit of damage to...
  12. Pielorinho

    In game explanations of out of game mechanics

    Hypersmurf has said much more eloquently what I was getting at in post 2. Once/day, certain perfect opportunities come up in battle. Players, but not characters, get to determine when those opportunities occur. I don't think this will work for everything (certain daily utility powers, for...
  13. Pielorinho

    In game explanations of out of game mechanics

    I don't see these as much of a problem: the abilities are exhausting to use, but a short rest gets you back up in the saddle. The "per day" abilities are a little tougher to explain. The stopgap explanation I'll probably go with is that they're really just cool things you can do when the...
  14. Pielorinho

    Poisons? You're kidding right?

    That's a cool idea for a game. On the other hand, I figure that someone who's going to be fearing fighting a pit fiend ought to be thinking about that tail; after all, that tail carries the most powerful poison in the cosmos. It should be something scary, even to creatures that have a chance...
  15. Pielorinho

    Poisons? You're kidding right?

    Yeah--the save mechanic in 4E looks really wonky to me. In other places I'm willing to give in the benefit of the doubt until I see it in play, but for poisons it seems ridiculously easy to recover from them. I really like the idea of making them like diseases. What if they were like...
  16. Pielorinho

    Round Robin GM'ing (D&D) - Thursday 8 to midnight

    der kluge, I'm not 100% certain I'll get at GenCon this year, but I'm like 90% certain--and if I can, I'd love to play this again. Daniel
  17. Pielorinho

    NC Game Day XVI (April 26-27), aka "GenCon Jr."

    D'oh! Well, if nothing shows up, I may go back to Chapel Hill to spend some time with my sainted Ma. She's putting me up for the weekend. Of course, if a good game gets an opening, I can always blow her off :). Daniel
  18. Pielorinho

    NC Game Day XVI (April 26-27), aka "GenCon Jr."

    I'll be missing SammichCon, I'm afraid, but I'm totally looking forward to Saturday morning and Sunday morning, and figuring I can find a way to entertain myself Saturday afternoon. It's gonna be great to see y'all again! Daniel
  19. Pielorinho

    Atonement without repentance?

    I agree with Wolfwood, and would take it farther. First, out-of-game make it clear that you'll be roleplaying the deity's morality, not your own. Then have a representative of the deity contact the character and demand that he submit to judgment. Heironeous would probably be all about...
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