Saeviomagy
Adventurer
Okay, I've reversed position yet again. I think y'all are right: the intent of Divine Challenge is too easily gamed if you don't have to do anything special on the round in which you issue it.
Daniel
I'm not quite sure I understand - what sort of gaming is going to happen and why is it bad?
It just seems to me that challenging a target who is 5 squares away in order to encourage him to stop killing your friend and come get you instead seems very paladinlike, while (for instance) throwing javelins from the other side of a 20 foot pit isn't.