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  1. O

    Making a Houserule, and I Need Your Guy's Help.

    I think I see what you're saying. I'll put what you're saying in my own words, but if I misinterpreted you, you may correct me. If I implement my suggested above mechanic, I might end up making it so that spells that have no additional effect if the target succeeds their saving throw will just...
  2. O

    Making a Houserule, and I Need Your Guy's Help.

    Ok, that makes sense, though if I do that, I should also put a speed factor on weapons too, just so that it won't be obvious that I'm making the change specifically to cut the caster's power. Thanks for the suggestion!
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    Making a Houserule, and I Need Your Guy's Help.

    Maybe I didn't word it right, but what I meant to type was that you can spend a crapload of experience to be able to eat a share of the group's food without contributing any. Of course, it'll take a lot of game sessions to earn back enough experience to pull it off again, and so far no...
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    Making a Houserule, and I Need Your Guy's Help.

    Sadly, there is no changing my opinion on Action Points, but as for your statement on changing "Save or Suck" spells, I think I can give some more background on this. My first course of action before coming up with the Defense System I am proposing here was to go through the spell-list of "Save...
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    Making a Houserule, and I Need Your Guy's Help.

    I can see the Saves not being a problem so much for the players who play classes who have those saves as "Good Saves". But the "Poor" Saves, those as a whole from what I've seen tend to be a tad too poor, which is why I'm making the mechanic I am, in that it can cover a base or two before the...
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    Making a Houserule, and I Need Your Guy's Help.

    By the "/", I meant it as a lingual notation for HD or Character Level, and not as a division symbol. But if it bothers you, I'll delete the Character Level thing from the original post.
  7. O

    Making a Houserule, and I Need Your Guy's Help.

    Like I stated above, I'm of the belief that Action Points should be an optional thing. In my homebrew edition, Action Points fit a whole other niche than the Action Points in other systems. To explain briefly, I don't even use the traditional Experience system, because I have no fun calculating...
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    Making a Houserule, and I Need Your Guy's Help.

    One of my ongoing projects is to remake D&D 3.5 into a version that I myself would find ideal. Currently, my focus is on the Spellcasting System thats already in there. Now, there's a lot of stuff in the Spellcasting System, and it will take a lot of stuff to realign it to make it seem less like...
  9. O

    Custom Playing Card Business Anywhere?

    Looks like a winner, thank you!
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    Custom Playing Card Business Anywhere?

    I'm wondering if you fellas here at ENworld can help me out with a little something. There has come a point in my gaming hobby where I want to make Card Games for the games that I GM. So far, I have a deck of 52 playing cards that are also played all over the world. This deck of 52 playing...
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    What Exactly Is the Issue With the Shadowcaster and the Truenamer Classes?

    Though I think that the Shadowcaster question has been answered for the most part, I'm going to need more information on the Truenamer. Though if you still have input on the Shadowcaster, I'm all ears.
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    What Exactly Is the Issue With the Shadowcaster and the Truenamer Classes?

    I've skimmed through the Tome of Magic recently to check out the base classes in them, as I have heard that the Shadowcaster has a few too many weaknesses, but that the Truenamer was "Broken". But giving the tomes a skim through, I still have no idea where to start tweaking/rebuilding the two...
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    What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?

    If I may ask, are there any other notable fixes Trailblazer made to spellcasting? I've also heard of a Magic Point thing that all classes get that aids with spellcasting if a spellcaster were to multiclass. Care to give me the skinny of that too? Sorry, but I am genuinely curious. I don't need...
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    What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?

    If not the biggest problem, just say all the problems you can think of. I'll begin this thread by saying a few that I've heard around (Most of what I say here is about the wizard, but this thread is by no means limited to the wizard): Scrolls are too cheap by the rulebooks. Thanks to this...
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    22 classes: What are the successful ones?

    Alright, question for you guys, because tweaking up all of the classes has been an ongoing project of mine. For your information, I'm tweaking up all classes to be approximately Tier 1 or 2 or somewhere in between. Of course some tweaks won't be nearly as enormous as others. Still, could I get a...
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    Amusing Character Concepts You Played/GMed Out In A Game

    As what the title says, I'm looking to see what kinds of character concepts you made for games you played in, or even GMed out in your own games if you're the kind of person thats forever stuck in the GM role that are silly/ not meant to be taken seriously. It can be from any tabletop game in...
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    GM Color And Spice

    Personally, I try to encourage my players to come up with the atmosphere boosters themselves while I try and roll with the punches they throw at me. Still, I came up with a few myself that I am proud of. At one point, my players found themselves in a gnomish town and found some of the names of...
  18. O

    About Unarmed Striking

    Thanks for answering my question guys!
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    About Unarmed Striking

    I'm curious if any of you know off-hand whether or not it is written in the rules of D&D 3.5 that you can use 1-1/2 Strength Modifier for Unarmed Strike damage rather than just your Strength Modifier, and if so, at what points can one use 1-1/2 their Strength Modifier? Thanks guys!
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