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  1. Ben Robbins

    M&M - 1st vs 2nd Edition products

    Release date might be your best indicator. No M&M Superlink products were released for 1st Edition once 2nd Edition came out in Aug 2005. When I released Zodiac Ring it was the first 2nd Edition Superlink product, so it's an easy landmark for me to remember anyway. Some publishers updated...
  2. Ben Robbins

    M&M 2nd Recommendations?

    How about a free adventure? Dr Null: Battle on the Bay Bridge It's got bridges (well okay, just one), rampaging tripod walkers (well again, just the one), and bugbots (lots and lots of those). Like I said, the first one's free, but once you're addicted to that Dr Null goodness, oh we'll talk...
  3. Ben Robbins

    ECL and CR in Mutants and Masterminds (and other games)?

    PL is a very good starting point for gauging threat, but because of the huge range of possibilities in a supers game you do have to do a heads-up comparison of the combatant's abilities (mentalists vs low Will bricks, flyers vs characters with no ranged attacks, and so on). Most d20 systems are...
  4. Ben Robbins

    [lame mage] Death of Dr Null for M&M Superlink released

    http://www.lamemage.com/releases/0040-drnull-death/drnull-death-cover-small.jpg "Would they remember the man who tried to help them, tried to rescue them from endless toil? No, but they will remember the man who brings this world to its knees!" Death of Dr Null is the fourth M&M Superlink...
  5. Ben Robbins

    [lame mage] Death of Dr Null for M&M Superlink released

    http://www.lamemage.com/releases/0040-drnull-death/drnull-death-cover-small.jpg "Would they remember the man who tried to help them, tried to rescue them from endless toil? No, but they will remember the man who brings this world to its knees!" Death of Dr Null is the fourth M&M Superlink...
  6. Ben Robbins

    M&M newbie question

    You're quite right, he does say that, but I think he's creating an exception to the rules as written. Normal strength is absolutely limited by PL. TK is strength at range, but it is 2 pts/rank for throwing damage or other combat strength checks (TK 10 gets +10 bonus), but 5 pts/rank for...
  7. Ben Robbins

    M&M newbie question

    Actually that raises a slippery but important question: can you buy things that exceed PL and just not use them? By the rules the answer is no. PL limits apply to spending points and building characters, not actually using powers. So in the TK example, it would be illegal to buy TK rank 20...
  8. Ben Robbins

    M&M newbie question

    TK is a tricky example because you can actually use it to pick up things and throw them at people (just like normal strength), thus causing damage and requiring a save, so it would be limited by PL. The damaging extra just lets you do damage directly (crushing people, whatever) in a single...
  9. Ben Robbins

    M&M newbie question

    Yep, the Speedster is under par on defense and offense (unless one of the Super-Speed power feats you take is a mighty strike, which would be 12 damage and balance perfectly with the 8 attack). Good breakdown Gilwen.
  10. Ben Robbins

    M&M Sample Combat

    Or if you just have questions about specific rules, Atomic Think Tank also has a forum for that: http://www.atomicthinktank.com/viewforum.php?f=16 There are always cases that won't come up in an example (e.g. using a hero point to wash being stunned, surging to complete a full round action...
  11. Ben Robbins

    [lame mage] Day of Dr Null for M&M Superlink released

    http://www.lamemage.com/releases/0030-drnull-day/drnull-day-coversmall.jpg "You wish to have a normal body again? Very well, you can have mine." Day of Dr Null, the third M&M Superlink adventure from Lame Mage Productions, is now available. After his first appearance in Dr Null: Battle on the...
  12. Ben Robbins

    [lame mage] Day of Dr Null for M&M Superlink released

    http://www.lamemage.com/releases/0030-drnull-day/drnull-day-coversmall.jpg "You wish to have a normal body again? Very well, you can have mine." Day of Dr Null, the third M&M Superlink adventure from Lame Mage Productions, is now available. After his first appearance in Dr Null: Battle on the...
  13. Ben Robbins

    Mutants & Masterminds2ed-Military Vehicle conversions

    Fires of War from BlackWyrm Games includes a page of more detailed vehicle and weapon stats. It's WWII but it might be a useful starting point for you. Edit: not sure how my post wound up above the original poster -- something screwy in the EN World code today?
  14. Ben Robbins

    Mutants and Masterminds - Move up to 2nd edition?

    The PL trade-off rules in MM2 allow a greater range of characters while maintaining balance. Bricks and ninjas can all co-exist happily, each with their pros and cons, without requiring lots of scrutiny from the GM. It's also super easy to come up with stats for a threat, whether it's a...
  15. Ben Robbins

    Mutants & Masterminds: Newbie hero creation question

    Good to note that area attacks (which have no to hit rolls) are not affected by any attack trade-offs you take: they remain limited by straight PL. It's easy to overlook that for feats like Super-Strength groundstrike etc. They are based on your strength score (which you might have raised over...
  16. Ben Robbins

    It's coming! My First DM time!

    GMing can be hard. Don't give up. If you get stuck or just lose it, casually take a bathroom break or stroll to the kitchen to get a drink. Don't sit and stare at the players like a deer in the headlights.
  17. Ben Robbins

    Mutants & Masterminds: Freedom City - 2nd Edition

    Not to get off topic, but even ignoring other stats that are PL limited (saves, ability scores, skills), you would probably want to adjust powers that weren't necessarily limited to PL just to match conceptual power level. If you started off with a PL 15 character who could Obscure a whole...
  18. Ben Robbins

    Mutants & Masterminds: Freedom City - 2nd Edition

    Like PJ said, Freedom City is built around the established heroes and villains, and there are lots of them. More so there is a long history of superheroes, history that is woven into place names, legacy characters, etc. If you really want a "first supers ever" game, you might have better luck...
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