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  1. Eric Zephlaer

    Upward from Land's End

    Having traveled with one another more than long enough to have a fixed strategy, only a nod from Antapkos or Cormorant was needed for the others to begin moving. Cormorant and Britta slowed their walk and readied their weapons, continuing straight toward the sound of the others approaching. Each...
  2. Eric Zephlaer

    Door to Nowhere

    Since he is standing close to Taylar, Plumeir waves a hand and says in Maldrog, "Wait! We should see if it is possible to communicate with them. No I do not wish to spare them. On the contrary, I think we should leave them to cook in the Daylight and be eaten by vultures, but we still know...
  3. Eric Zephlaer

    Door to Nowhere

    Once he is able to assess that Astarte will likely need more help than Taylar, Plumeir will continue to run toward her until he can specifically assault her remaining any by bending chemical waylines. He does not want to risk harming his friend by targeting an area instead of a person. He will...
  4. Eric Zephlaer

    Upward from Land's End

    Hearing what Britta has to say about her discovered items, Antapkos and Kuwaia each keep one of the emberstones. Britta keeps the ingot of zinc. Once the hide is cured, Sprthnt rolls it up and ties it to the back of his belt to make it easy to carry and keep it out of the way. During the...
  5. Eric Zephlaer

    Door to Nowhere

    Plumeir will launch one of his throwing knives at one of enemies approaching him and repeat his bending to caustically burn both of them. He yells in Markidian. "Come one you bloody sheep slippers. Time to meet your Maker."75, 67
  6. Eric Zephlaer

    Upward from Land's End

    Though the goat is not very large, the necessary time will be taken to properly cure the hide and preserve the extra meet. The rodent will be consumed. Britta will attempt to determine if the emberstones or the zinc have any mystical proclivities. Antapkos will stay as a lookout and Cormorant...
  7. Eric Zephlaer

    Door to Nowhere

    Seeing the supposed destination of the kidnappers, Plumeir begins moving closer to his friends in order to communicate with them by hand gesture. He taps his chest and points his hands violently toward the Evipaun, asking if he should go ahead and attack.75
  8. Eric Zephlaer

    Upward from Land's End

    Having a prepared location for setting up camp, Antapkos takes a position to watch for danger. Siofrita and Sprthnt venture off into the foliage to look for game, while the other three gather materials and prepare a cookfire, hoping to build one that produces little smoke.85, 80
  9. Eric Zephlaer

    Upward from Land's End

    Cormorante makes a suggestion to the group. "Even though the more narrow path looks like a tight squeeze, I think we should check it first. I would hate to pass it by and leave a possible behind and in front of us." Antapkos responds. “This other path looks less traveled and you and Britta will...
  10. Eric Zephlaer

    Door to Nowhere

    Plumeir nods at the comment from Astarte. "I completely agree. Someone had to originally show them these travel ways and how to use them. I think it is whoever is buying these children. When we are ready, I can cause the air around them all to become caustic so that it burns their lungs to...
  11. Eric Zephlaer

    Upward from Land's End

    Discussing the new discovery among themselves the Sojourn Six come to the conclusion that their current assignment is a fool’s errand or just something to occupy time and keep them out of the way at the very least. Were they able to actually discover a sustainable amount of collectible materials...
  12. Eric Zephlaer

    Some Stories Are True

    Astrid gives the extra satchels of collected foo to Star and Oorvid. She moves away from the main party a few strides and takes a comfortable position upon the ground, keeping an eye toward the floor of the valley, should any people emerge.75
  13. Eric Zephlaer

    Door to Nowhere

    Plumeir simply nods and agrees to take his turn at watch. The anticipation of coming events is not conducive to much for sleep, anyway. "I have no problem with ambushing these villians should the opportunity arise." 70
  14. Eric Zephlaer

    Door to Nowhere

    Plumeir listens to the plan of Taylar and nods after the cautionary comment from Astarte. "Fire may be what they deserve but we should, as cautioned, probably wait to exact some measure of revenge. At this point, I see us a a dividing decision. We can either follow the Evipaun out in the...
  15. Eric Zephlaer

    Upward from Land's End

    Each owing to a slightly different ritual, Antapkos and Cormorant free the spirits from the bodies of the enemies that litter the ground. After the corpses are searched for anything of interest, everyone helps in moving them away fromthe water source so that their decay might not taint it. The...
  16. Eric Zephlaer

    Some Stories Are True

    Since Oorvid is now able to stand and walk, Astrid motions for him to help her with Star. She may be taller than anyone else but Oorvid is, by far, the heaviest member of the party and can more easily carry Star. She will bend light to obscure the three of them as they move.75
  17. Eric Zephlaer

    Door to Nowhere

    With his particular skills being suited to a more natural environment, Plumeir suspects that if he were to attempt to obscure his own appearance, it would likely have the opposite effect and draw more attention to him. Once outside the tent and away from his two friends a short distance, he will...
  18. Eric Zephlaer

    Door to Nowhere

    Plumeir thinks on the discussion and then responds in Maldrog, leaning in toward the others to speak as quietly as possible to still be heard. "Since we do not know where the children are being held, I agree we should stick to the Evipaun to see where they go. With the manner in which they are...
  19. Eric Zephlaer

    Upward from Land's End

    Considering the initial assault of the party to be incredibly effective, Antapkos, Siofrita, and Sprthnt walk toward the gathering of the enemy, each choosing another target. Cormorant and Kuwaia mystically alter the perception of their existences to become more difficult targets. Cormorant...
  20. Eric Zephlaer

    Some Stories Are True

    Astrid moves to assist, seeing that Star is trying to move one of the fallen enemies in order to help Oorvid. Aslo seeing her furtive looks and knowing something of her personality she cautions as she approaches. "We should not go after those right away. We will likely run straight into an...
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