MacConnell
Creator of The Untamed Wilds
Season: Rebirth. Day: 10
Reaching the nearest Nishurin, who is lying on the deck unable to move, Star Wolfess grabs him by the feet and strains to move him toward Oorvid. Once Astrid arrives to assist her, the two are able to drag the body over to aid their friend.
Despite the unanimous urging against it, once she lets go of the body she is dragging, Star Wolfess moves, following the departure of the escaping enemies. Each stone structure is designed in a quad formation with an open breezeway bisecting the whole in two directions at right angles, crossing at the center. The entrance to each quad is on the inside left of each breezeway, while facing the center. Star has to pass an opening on her left, because the fleeing enemies passed it to turn right at the center intersection.
Rather than running headlong, she steps into the intesection, stops moving forward, and jerks back, wanting to see if the enemy is still in sight. It is not fast enough, as the enemy is set for an ambush. Not only can one of them be seen, but he releases a ready arrow as soon as Star is seen. The arrow misses her face but buries into the chest just below the left clavicle, very near a major artery. As she is already hurt, the second arrow causes her to lose her ability to function. Fortunately the Nishurin had planned for only the single shot, before continuing to follow his friends. As soon as she falls backward, Maka and Astrid grab the collar of her jerkin and quickly drag her back toward where Oorvid is lying.
With the enemy unable to defend himself, at a touch, Oorvid recovers almost half of his injury and whispers to the party, “We need to back off, perhaps into some trees, and regroup before taking this expedition farther.” After siphoning life from an enemy, he is able to rise to his feet and walk. Because of the difference in size, Astrid, who is a head taller than anyone else in the party, can physically carry Star Wolfess should the party decide to move away.
Astrid: 41(blur)
Maka: 46(camouflage, athletics)
Oorvid: 42(soullessness), 43(strength)
Wrenn: 43(camouflage)
Maka: 46(camouflage, athletics)
Oorvid: 42(soullessness), 43(strength)
Wrenn: 43(camouflage)
Nashurins: 50 + 87 = 137 + 50(range) = 187 + 50(surprise) = 237
Star Wolfess: 31 + 30 + 44 = 105
237 - 105 = 132 * 8 = 11 - 2(jerkin) = 9
Star Wolfess: 31 + 30 + 44 = 105
237 - 105 = 132 * 8 = 11 - 2(jerkin) = 9
Oorvid: 44(bending) + 41(siphon) + 84(d100) = 169% * 3 = 5
N1: Body: 8 - 4 = 4, injured. glowing.(astrid)
N2: Mind: 8 - 4 = 4, confused, prone. (star)
N3: Body: 8 - 9 = -1, incapacitated. (maka)
N4: Body: 8 - 10 = -2, incapacitated. (wrenn)
N5: Body: 8 - 7 = 1 - 7 = -6, incapacitated. (oorvid)
N6: Mind: 8 - 11 = -3, unconscious, hurt. (star)
N7: Body: 8 - 21 = -13, dying. (maka)
N8: Body: 8 - 10 = -2 - 7 = -9, dying. (wrenn)
N2: Mind: 8 - 4 = 4, confused, prone. (star)
N3: Body: 8 - 9 = -1, incapacitated. (maka)
N4: Body: 8 - 10 = -2, incapacitated. (wrenn)
N5: Body: 8 - 7 = 1 - 7 = -6, incapacitated. (oorvid)
N6: Mind: 8 - 11 = -3, unconscious, hurt. (star)
N7: Body: 8 - 21 = -13, dying. (maka)
N8: Body: 8 - 10 = -2 - 7 = -9, dying. (wrenn)
Despite the unanimous urging against it, once she lets go of the body she is dragging, Star Wolfess moves, following the departure of the escaping enemies. Each stone structure is designed in a quad formation with an open breezeway bisecting the whole in two directions at right angles, crossing at the center. The entrance to each quad is on the inside left of each breezeway, while facing the center. Star has to pass an opening on her left, because the fleeing enemies passed it to turn right at the center intersection.
Rather than running headlong, she steps into the intesection, stops moving forward, and jerks back, wanting to see if the enemy is still in sight. It is not fast enough, as the enemy is set for an ambush. Not only can one of them be seen, but he releases a ready arrow as soon as Star is seen. The arrow misses her face but buries into the chest just below the left clavicle, very near a major artery. As she is already hurt, the second arrow causes her to lose her ability to function. Fortunately the Nishurin had planned for only the single shot, before continuing to follow his friends. As soon as she falls backward, Maka and Astrid grab the collar of her jerkin and quickly drag her back toward where Oorvid is lying.
With the enemy unable to defend himself, at a touch, Oorvid recovers almost half of his injury and whispers to the party, “We need to back off, perhaps into some trees, and regroup before taking this expedition farther.” After siphoning life from an enemy, he is able to rise to his feet and walk. Because of the difference in size, Astrid, who is a head taller than anyone else in the party, can physically carry Star Wolfess should the party decide to move away.
Astrid: full wellness
Mantle: 22 - 1 = 21 - 1 = 20
Stones: 20
Oorvid: Body: 10 - 6 = 4 - 5 = -1 + 5 = 4, injured.
Tunic: 56 - 1 = 55 - 1 = 54
Wrenn: full wellness
Tunic: 55 - 1 = 54
Ularin Arrows: 37 - 1 = 36 - 1 = 35
Star Wolfess: Body: 10 - 3 = 7 - 9 = -2, incapacitated.
Jerkin: 38 - 2 = 36 - 2 = 34
Maka: full wellness
Tunic: 60 - 1 = 59
Ularin Arrows: 20 - 1 = 19 - 1 = 18
Mantle: 22 - 1 = 21 - 1 = 20
Stones: 20
Oorvid: Body: 10 - 6 = 4 - 5 = -1 + 5 = 4, injured.
Tunic: 56 - 1 = 55 - 1 = 54
Wrenn: full wellness
Tunic: 55 - 1 = 54
Ularin Arrows: 37 - 1 = 36 - 1 = 35
Star Wolfess: Body: 10 - 3 = 7 - 9 = -2, incapacitated.
Jerkin: 38 - 2 = 36 - 2 = 34
Maka: full wellness
Tunic: 60 - 1 = 59
Ularin Arrows: 20 - 1 = 19 - 1 = 18
41 marks: currency
(helps Astrid)
Aluminum: 2, {shock x3}
(helps all characters)
Bat Guano: 5 measures, {heat x2}
Spider Claws: 3 sets, {toxicity x2}
(helps Maka & Wrenn)
Viper Blood: 1 measure, {athleticism x3}
(helps Star & Oorvid)
waterfowl skull: 2, ??
(helps all characters)
Coal: 6 stones, {heat x3}
Slate: 1, {sound x2}
(helps Maka & Wrenn)
Rend Leaves: 2 measures, {Siphon x2}
Flowers: 4 measures, {Restore x3}
Tranquility Flowers: 1 measure, {Identity x3}
(helps Astrid)
Aluminum: 2, {shock x3}
(helps all characters)
Bat Guano: 5 measures, {heat x2}
Spider Claws: 3 sets, {toxicity x2}
(helps Maka & Wrenn)
Viper Blood: 1 measure, {athleticism x3}
(helps Star & Oorvid)
waterfowl skull: 2, ??
(helps all characters)
Coal: 6 stones, {heat x3}
Slate: 1, {sound x2}
(helps Maka & Wrenn)
Rend Leaves: 2 measures, {Siphon x2}
Flowers: 4 measures, {Restore x3}
Tranquility Flowers: 1 measure, {Identity x3}
Bat Colony: 2
Chain of Keeps Tunnel System
Amiradtha: Temnyy Veter
Rheini Village
Chain of Keeps Tunnel System
Amiradtha: Temnyy Veter
Rheini Village
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