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  1. jaker2003

    IVV1: The Forgotten Map [orsal judging]

    i dunno, most have my gamees have dried up
  2. jaker2003

    GM1: Bizarre Bazaar

    Loosing his grip on his identity, Tank is subsumed with a bloodthirsty rage. The berserk orc slashes at the source of his pain. (Raging) Attack Roll (blessed); Damage (1d20+9+1=17, 2d6+12=18) OOC: Tankard can rage 1/day for 6 rounds +4Str, +4Con, +2Will, -2AC, +2hp
  3. jaker2003

    GM1: Bizarre Bazaar

    Tank runs toward charges the remaining creature, a feral joy at the edge of his mind. OOC: When Tank gets there, he swings. attack roll (blessed); Damage (1d20+7+1=15, 2d6+9=11) Here's hoping it hits!
  4. jaker2003

    GM1: Bizarre Bazaar

    Tank runs toward the remaining creature, a feral joy at the edge of his mind. OOC: When Tank gets there, he swings. attack roll (blessed); Damage (1d20+7+1=15, 2d6+9=11) Here's hoping it hits!
  5. jaker2003

    GM1: Bizarre Bazaar

    Tank follows William across the tree. Jump and Balance (1d20+4=13, 1d20-2=8) Keeping his balance this time, Tank is able to proceed toward the remaining opponent. If Tank can charge or run, he'll do that. His goal right now is to kill something else very soon.
  6. jaker2003

    GM1: Bizarre Bazaar

    OOC: did #1 provoke an Attack Of Oppurtunity when it stepped away? IC: Tank follows his prey and slashes at the creature, shouting, "Then DIE!" Attack Roll (bless + aided);Damage (1d20+7+1+2=26, 2d6+9=16)
  7. jaker2003

    GM1: Bizarre Bazaar

    This thing is really hurting. If William drops it, Tank will run to help the others after a nod to his allies. If William doesn't get a good blow, Tank will again cut at the flanked fool. Attack roll; Damage (1d20+7=8, 2d6+9=17) And when he misses, Tank shouts, "You know I can hurt you...
  8. jaker2003

    GM1: Bizarre Bazaar

    First, apologies to all for my absence and how it has slowed our game. Second, props to Covaithe for NPCing Tankard as I would have played him. Third, Tank leaps forward to slash deep into #1! Attack Roll (+1 Bless); Damage (1d20+8=25, 2d6+9=16) If Tank successfully deals damage, he shouts...
  9. jaker2003

    GM1: Bizarre Bazaar

    Well, Tank's so heavy that he pushes a light horse to its limits . . . so neither of us are jumping trees. How about dropping off the horse (and possibly using it for cover), drawing the bow as I go, and knocking an arrow?
  10. jaker2003

    GM1: Bizarre Bazaar

    untrained Knowledge check (1d20=2) Tank Drools a bit a his mind blanks. Ititiative against rodents (1d20+5=12) Tank draws his greatsword, expecting the creatures to shoot him. Tank runs toward the tree, hurtling it at the last moment, aiming his blade for the creature's (1) neck. Jump check...
  11. jaker2003

    IVV1: The Forgotten Map [orsal judging]

    I'm still looking forward to a fun game.
  12. jaker2003

    IVV1: The Forgotten Map [orsal judging]

    The Bizarre Bazaar is continuing with a new DM. If you wish for Thargon Kolex to participate, you need to chime in at the game thread.
  13. jaker2003

    Nocturne of Sorrow, Orsal J

    The Bizarre Bazaar is continuing with a new DM. If you wish for Thargon Kolex to participate, you need to chime in at the game thread.
  14. jaker2003

    Nocturne of Sorrow, Orsal J

    JACE 11/18 hp Jace's Intended actions: 1. Cast Bless for self and allies. 2. Swap crossbow for morningstar. 3. Cast Magic Weapon on morningstar. 4. Hurl flasks of oil into the throngs of undead 5. Target as many of the oil-laden undead as possible with Jace's Burning Hands spell. Jace tries...
  15. jaker2003

    GM1: Bizarre Bazaar

    I'm definately interested in continuing . . . Tank still hasn't killed anything yet :(
  16. jaker2003

    GM1: Bizarre Bazaar

    It does seem to have dried up before departure.
  17. jaker2003

    Nocturne of Sorrow, Orsal J

    One not-so-Heroic pose later, Jace is fumbling for his morningstar and checking his priorities. (or however its spelled) Jace's Intended actions: 1. Cast Bless for self and allies. 2. Swap crossbow for morningstar. 3. Cast Protection from Evil Magic Weapon on self morningstar. 4. Hurl flasks of...
  18. jaker2003

    Nocturne of Sorrow, Orsal J

    Posting this again for convienence (or however its spelled) If I read Rystil's post right, then I need to turn undead: Turning check; Turning damage (Cleric 2) (1d20+3=9, 2d6+3=13) I think that means Jace destroys up to 13 HD worth of 1HD undead within 60ft. and turns none. Handy Turn Undead...
  19. jaker2003

    GM1: Bizarre Bazaar

    I last saw him post June 30, in another game (the Forgotten Map).
  20. jaker2003

    IVV1: The Forgotten Map [orsal judging]

    Oskar lowers his gaze and gestures to Possum.
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