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  1. Charles Dunwoody

    Amazing Adventures: An Interview with Jason Vey

    What Jason said. Of course, for my campaign I don't have to include everything a published product would have, and I include some house rules and rule reminder text. My NPCs above are basically monsters with magic spells added for Amanda. Basically hit dice provides a guide for hit points and...
  2. Charles Dunwoody

    Amazing Adventures: An Interview with Jason Vey

    Good catch. Codex Monstorum is a forthcoming monster book for AA. I added that line up above for context. I'm running AA right now. I'm just using a base monster (zombie) as an XP guide for a combat encounter with 30 XP each PC for a minor fight and 120 XP each PC for a major one (at 1st and...
  3. Charles Dunwoody

    Amazing Adventures: An Interview with Jason Vey

    It will be even easier for you when Troll Lords publishes Barsoom.
  4. Charles Dunwoody

    RPG Print News – Fragging Unicorns, Goodman Games, and More

    That's what it sounded like to me. Even has a d6 dice pool.
  5. Charles Dunwoody

    Amazing Adventures: An Interview with Jason Vey

    Amazing Adventures is a multi-genre RPG by Troll Lord Games that builds on the rules from Castles & Crusades. Amazing Adventures' author, Jason Vey, was kind enough to talk to me about the newest version of his RPG and his future plans. Please note that in the third printing references are...
  6. Charles Dunwoody

    RPG Print News – Fragging Unicorns, Goodman Games, and More

    Fragging Unicorns is an awesome name for a game company and we should all buy from them to keep them in business and making more RPGs. This week, they offer a fantasy cyberpunk RPG driven by PC choice. Xcrawl Classics is available as one big package or individual adventures are available...
  7. Charles Dunwoody

    Mongoose Publishing Interview: RPG Book Concept to Published

    Specifically, how an RPG book gets made from initial idea to the printed product being sold to and delivered to customers. And balancing that process with multiple books in flight in various stages. To quote Matt from an earlier interview about Mongoose Publishing (roleplaying games): “…you can...
  8. Charles Dunwoody

    Kobold Press: An Interview with Celeste Conowitch

    Celeste Conowitch is a senior game designer for Kobold Press, an RPG freelancer, and creator of the podcast Venture Maidens. Charles Dunwoody (CD): Thanks for talking with us, Celeste. You are a senior game developer, RPG freelancer, and RPG podcaster. With all your ongoing projects, what is...
  9. Charles Dunwoody

    RPG Print News – Mongoose Publishing, The Lost Bay Studio, and More

    Dungeons & Dragons Fifth Edition gets monster ancestries (with a Pathfinder Second Edition version), a large adventure, and map tiles. Two adventures are out for both MCC RPG and DCC RPG. There are new monsters for Shield Maidens. Finally, a new 90s horror RPG quickstart is out (with a full...
  10. Charles Dunwoody

    Hourglass Comics (Plus RPGs): An Interview with Simon Chadwick

    Game stores provide gamers with a place to browse, a place to gather, a place to ask questions, and many times a place to game. Simon Chadwick, owner of Hourglass Comics (which is also one third games) was kind enough to talk to me about retail RPG selling to gain his perspective on RPGs and the...
  11. Charles Dunwoody

    RPG Print News – Melsonian Arts Council, Chaosium, and More

    The OSR gets a swamp based hex crawl. A collection of short adventures drops for Call of Cthulhu. Dungeons & Dragons Fifth Edition gets a new campaign setting. Star Trek is back in a second edition with GM support. Finally, Shadowrun gets a supplement and a reprint of first edition and Xcrawl...
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    1730343628354.png

  13. Charles Dunwoody

    RPG Print News – Troll Lord Games, Cubicle 7, and More

    I do like the idea of a soldier in a C&C campaign and some of the other ideas and classes being used in fantasy. Really expands what type of fantasy game you can run.
  14. Charles Dunwoody

    Zombie Hunter, Why Do You Slay?

    Now we're talking 2024. Aliens are real. Zombies are real. Anything goes. What if zombies lose most of their brain function and spread commands out across nearly grown ganglia? Maybe a head shot doesn't so much stop them as render them incapable of biting. Maybe they eat brains because theirs...
  15. Charles Dunwoody

    RPG Print News – Troll Lord Games, Cubicle 7, and More

    Amazing Adventures is back in a new edition expanded from pulp play to a ruleset that turns the SIEGE Engine into an adaptable system for any version of our world past, present, or future or to provide more options to Castles & Crusades. Dungeons & Dragons Fifth Edition gets plenty of new rule...
  16. Charles Dunwoody

    Zombie Hunter, Why Do You Slay?

    This being 2024 I can never tell if some of you are being serious or not.
  17. Charles Dunwoody

    Zombie Hunter, Why Do You Slay?

    I'd love to read your take if you're willing to share.
  18. Charles Dunwoody

    Zombie Hunter, Why Do You Slay?

    If your GM is running you through a zombie one shot (aim for the head) this Halloween or you are that GM and want to inspire your players, here are some ideas about why a zombie hunter might spend so much time slaying zombies. picture courtesy of Pixabay Any monster hunter has a dark past...
  19. Charles Dunwoody

    RPG Print News – Exalted Funeral, Modiphius Entertainment, and More

    An interesting question. I don't know how third-party books get added to D&D Beyond. Maybe someone with an understanding of D&D Beyond will chime in.
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