Search results

  1. Paul Farquhar

    D&D General What's your view on a pirate-driven campaign?

    Yes. And yet it’s the trope definer for the “Pirate” genre. Which is important, the Pirate genre has as much to do with actual piracy as the Cowboy genre has to do with cows.
  2. Paul Farquhar

    D&D General Extra Life Charity D&D Accessories - With possible hints for the Forgotten Realms books?

    They are most useful if you want to make a goliath PC and want somewhere developed for them to be from.
  3. Paul Farquhar

    D&D General Extra Life Charity D&D Accessories - With possible hints for the Forgotten Realms books?

    I wouldn’t call them a big part, my group didn’t visit either village. There is a significant Goliath werebear NPC.
  4. Paul Farquhar

    D&D General What's your view on a pirate-driven campaign?

    I've tried the squad-as-swarms approach, but it felt too mechanical for me. Didn't suit the fiction. But I don't think you really need large numbers of combatants to do pirates. If you look at pirate movies there are rarely more than a dozen extras on either side, and the original pirate story -...
  5. Paul Farquhar

    D&D 5E (2024) Why doesn't D&D have fire arrows?

    Because the BG1 kobolds used them all.
  6. Paul Farquhar

    D&D General What's your view on a pirate-driven campaign?

    I thought the ship combat mini-game was okay (and possibly adaptable to D&D for a theatre of the mind approach), but the main story was the worst kind of railroad.
  7. Paul Farquhar

    D&D General Extra Life Charity D&D Accessories - With possible hints for the Forgotten Realms books?

    If events in RotFM are taken as canon, most of the Ten Towns was trashed by a robo-dragon, but two Goliath villages were left untouched.
  8. Paul Farquhar

    WotC D&D Universes Beyond

    Their "off duty" outfits might be easier. I think I might be a little old and fat for a Saja boy!
  9. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Famously, the game that everyone house rules, as the official rules are terrible*. *Since it was originally intended as an anti-capitalist parable, it was never meant to be fun.
  10. Paul Farquhar

    D&D General What's your view on a pirate-driven campaign?

    I have seen at least one reference earlier in this thread.
  11. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Of course you can design it, no one is saying otherwise. What you can’t do is make people like it.
  12. Paul Farquhar

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Nah, plenty of people enjoy playing D&D without thinking or caring about the rules at all. They just tend not to talk about it on the internet.
  13. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    If the goblins are in a castle, with lots of arrows, cauldrons of boiling oil, etc, then they might pose a serious threat, but CR does not take tactical situations into account any more than it does player skill. Or the goblins in a field might run away and alert the goblin army. Or maybe the...
  14. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    This is the key phrase. You cannot “average out” cars and bicycles and expect to get an outcome that is useful to either motorists or cyclists, never mind pedestrians.
  15. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Nope, I wasn't there, having given up on D&D years earlier. The current rules seem to be full of creative vaguery to me. Very much in the spirit of 1st edition.
  16. Paul Farquhar

    D&D General What's your view on a pirate-driven campaign?

    Deadfire is good, apart from the central plot, which is terrible.
  17. Paul Farquhar

    WotC D&D Universes Beyond

    Is not the Stranger Things boxed set a Universes Beyond type product?
  18. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It's a problem that the game has to handle, because it's D&D's USP. By specialising, you have a far smaller market, and WotC is too big a company with too many overheads to be a niche company.
  19. Paul Farquhar

    D&D General What's your view on a pirate-driven campaign?

    It's going to depend on the players, but I have had players interested in this in a Traveller campaign. Traveller is just much better at this kind of thing than D&D though.
Top