That's cool but...wait. 15 gold for a flaming arrow? Not something you can do a lot at lower level, sadly.You could add these to your 5e24 games, Flaming Arrows from A5E:
View attachment 419605Weapons | Level Up
a5e.tools
Considering it's flat-out extra damage, yeah I think it does need to have some sort of additional cost attached to it. Though it does have the additional action cost of requiring a bonus action to light, but I think the gp-cost is appropriate enough.That's cool but...wait. 15 gold for a flaming arrow? Not something you can do a lot at lower level, sadly.
If the gp cost is a balancing cost, I suppose, but a bullet in 5e is only 3 silver.Considering it's flat-out extra damage, yeah I think it does need to have some sort of additional cost attached to it. Though it does have the additional action cost of requiring a bonus action to light, but I think the gp-cost is appropriate enough.
i feel like both is a bit...much? if it were ongoing damage i'd get it, but as is 15 gp per arrow AND a bonus action to light feels excessiveConsidering it's flat-out extra damage, yeah I think it does need to have some sort of additional cost attached to it. Though it does have the additional action cost of requiring a bonus action to light, but I think the gp-cost is appropriate enough.
I suppose they would come in handy if you were forced to kill a gazebo but at that point just have some +1 arrows of gazebo slaying
Looted from the goblins.That's cool but...wait. 15 gold for a flaming arrow? Not something you can do a lot at lower level, sadly.
Tbh the Rogue needs a Hawkeye/Thief CRPG style subclass, as a mostly mundane alternative to the artificer, and simply because it fits so well.Jokes aside, specialized arrows, be it combat-oriented (like fire arrows) or utility like Thief-style rope arrows would make playing archer characters much more exciting.
Although I guess there's already Arcane Archer...
Assuming they didn't fire them all at the party first!Looted from the goblins.