It of course depends. Our customized version of D&D is the ideal game for us and the most fun we have had playing D&D ever. Now if the game changed to be more like our game, then we might "adopt" it. However, if it would make the game more difficult to play the way we want, then no we would not...
Per the video:
2014 sales were about 29m,
and similar for 2015 & 2016 (which is unusual as they typically go down).
But then the sales double in 2017 and continue to go up each year.
I am just the opposite - I find little vignettes like these much more useful than a traditional published adventure. If I buy a premade adventure I have to tear it apart in encounter nuggets like these and throw away all the story and NPCs. So a lot of wasted space. This is quick, efficient, and...
I believe several outlets ran the story, and it was discussed here on enworld, but here is from Polygon
Here is the quote from the article:
"The English language version of the 2024 Player's Handbook alone achieved in just one month what took nearly two years for the 2014 edition across all...
IDK, I find it pretty easy to mix and match. However, I can guess by the description of your games I am not as constrained by outside forces as you are. Heck, I can play 5e on the fly with just the improve rules from the DMG.
To be clear, it is not my eyesight per se (the text is in focus), it is the distracting nature of the color "wave." It is how my mind process the pattern, not my eyes really.
(IIRC) Both, the stat blocks are harder for me as they are smaller than the headings. I think the issue for my eyes is that it is not a solid color behind the text. The "reflection" effect acts a bit like zebra stripes and obfuscates the text to my old eyes.
Could you clarify how you think the die makes it more clear to the the players? I've been toying with the idea of changing to prof. die, but I just didn't see the benefit vs the (assumed) increased processing time
True, but that doesn't mean you have to like it! In my games a cleric get's their power from a god and can loose it if they displease their good. I'm a bit old school in that way.
@Retreater , reading through this thread it seems the TPKs usually happen because a PC falls quickly than there the rest fall like dominoes. This mostly occurs at low levels. Is that accurate?
If so, here are two simple fixes (you can use one or both):
Start with more HP.
Active death saves...
I agree with you on the page borders - I find them distracting. The only issue I have with the graphic design I have mixed feelings on. I find the gold title bars hard to read, but I appreciate the homage to BECMI (at least that is what I think it is).