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  1. GrimCo

    D&D General A Rant: DMing is not hard.

    I have driven every type of car i can with B licence, from small city car with n/a engine and 45 bhp to M5 with V10 and V8 biturbo. It's same skillset, if we talk about normal everyday driving (city, open road, highway). What makes one good driver is spatial awareness, ability to predict moves...
  2. GrimCo

    D&D General A Rant: DMing is not hard.

    @Hussar And i will politely disagree. I think that skills that make good player or DM are system agnostic and lot of them are basic interpersonal skills. Boiled down to bare bones, all ttrpgs do same thing. Dm presents situation or players try something, players or DM react, there is...
  3. GrimCo

    D&D General A Rant: DMing is not hard.

    TTRPGs are probably only hobby in which people constantly talk about needing to branch out and try other games and it makes no sense at all. If someone is content with only playing one game, cool. Good for them. You can be good dm, good player, have fun, without ever trying another game. I...
  4. GrimCo

    D&D General A Rant: DMing is not hard.

    I think that better analogy would be - how many football players also play handball/basketball/waterpolo? On the recreational level, maybe few. On amateur level - almost none. People usually pick one sport and stick with it. Why would it be any different with ttrpgs? D&D is like football, big...
  5. GrimCo

    D&D General A Rant: DMing is not hard.

    To be honest, learning game system is something that everyone at the table needs to do, not just DM. Coming to a gaming, without doing basic, like learning at least basic rules of the game you are about to participate in, is plain rude. Improv is a challenge, some people just aren't good at it...
  6. GrimCo

    D&D General A Rant: DMing is not hard.

    For that, they would need solid data why games die out. But, anecdotally, from personal experience and those around me, most games die out due to - life. At least when it comes to adults. In HS and Uni, it's mostly cause people get bored or someone has cool idea and then they try to run it, and...
  7. GrimCo

    D&D General Which Campaign or Adventure Would You Adapt To Prestige Television?

    I would go with Tales from the Yawning portal. Do it Black Mirror meets Sherlock. 1 season only. Each episode 75 minutes long and it covers one of the dungeons. Use Yawning portal inn as center piece and framing device, with groups of adventurers recounting their wildest adventures. Anything...
  8. GrimCo

    Which Social Media Platforms Do You Use?

    Sure, but you can have group messaging via MMS. If that's criteria, than basic message app in your phone is social media. Both SIgnal and Wapp require you, as group chat admin, to have someones phone number in your contacts if you want to add them into chat.
  9. GrimCo

    Which Social Media Platforms Do You Use?

    Why is Whatsapp on the list? It's app for voice calls and messaging. People use it as a substitute for regular calls and SMS. Same with Signal. Sure, you can add status, and they introduced channels, but no matter how much Meta tries to push that crap, people don't really care for those features.
  10. GrimCo

    Which Social Media Platforms Do You Use?

    Recently reactivated LinkedIn. And boy, was it bad. Amount of self ego stroking, "motivational" posts, circle jerks and all around cringe is worse than it was couple of years ago (and even then it was pretty bad). Once, long time ago, it was decent place to connect with other professionals from...
  11. GrimCo

    D&D General Geralt what class

    Favored enemy - adv on wis to track and int to recall info on enemies. Geralt is good at both tracking and recalling stuff about things he hunts. Primeval awareness - this works like his medallion, "pinging" when monsters are nearby Fighting style is nice. Monster hunter gives some nice...
  12. GrimCo

    D&D General Geralt what class

    High level character, good stats overall, multiclassed. If i would make Geralt, i would go with artificer(alchemist) 6 , fighter 2 (for fighting style and action surge), ranger (monster slayer) 7. So level 15 character, but it can be also done with lower level character, dropping fighter levels...
  13. GrimCo

    D&D General XP: How Do You Like To Earn It?

    Last one. Don't care about xp. As a DM, i go by vibes at the table. I like to give them enough time to use their new abilities and have fun with them, but not linger too long on the same level. Depending where they go and what they do, sometimes i'll even give them 2-3 levels bump at once. This...
  14. GrimCo

    D&D General Highest level PC you've achieved.

    2ed - level 6 cleric/fighter 3.5ed - i think 16 was highest when playing from lv 1. But we rarley started at 1st level, usually we stuck to starting at 3/4th and ending at 8-10th. That was sweet spot for 3.5 4ed - level 5, we played 3 short campaigns for few levels to test system when it came...
  15. GrimCo

    Modules: Made to Read vs Made to Run?

    Not so much no playing as realizing that DMs are small percentage of player base. Those succinct, condensed, ready to run, modules cater primary to DM audience. Fluff (lore) filled modules that are fun to just read (and take ideas and inspirations) will be bought by both DM and players (for...
  16. GrimCo

    Modules: Made to Read vs Made to Run?

    In general, i think more people buy adventures/modules to read, mine for ideas, or snatch parts to implement into their existing games. Sure, there are people who buy them to run them straight up. But, made to read module, with some work, can be run straigh up. Made to run modules are more...
  17. GrimCo

    Why do we need thieves??

    Clan Nosferatu. They are described as masters of spycraft. Obfuscate, as a discipline, focuses on stealth I referenced WoD earlier. You can build "thief" if you like, it's matter of taking specific skills (stealth, subterfuge, larceny, streetwise). With systems like WoD, you have limited...
  18. GrimCo

    Why do we need thieves??

    I'll take WoD as example of skill system. Combat is skill. Magic is skill. So is stealth, subterfuge, larceny etc. And while you get specific points at character creation for skills and magic/disciplines etc, you get freebee points that are used for everything. Once you start playing you get xp...
  19. GrimCo

    Why do we need thieves??

    In classless, skill based systems, some character concepts have large skill overlap (police detective, sleazy paparazzi photographer and actual burglar for instance would all have couple of same skills).
  20. GrimCo

    Playing "Adventurers" As Actual Adventurers

    I was thinking more in terms of how to make fun game play experience in mid to long term campaign from something that can in lot of cases be pretty monotonous and uneventful. Ironically, for fun games, you want things to go sideways. That's where drama and conflict arises. Most interesting reads...
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