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    D&D 5E Enchanting/Blacksmith/Crafting House Rules

    I wasn't sure where to post but since I was revising my crafting rules I thought maybe it could be helpful to someone else. A few months ago while running icewind dale I came into the rules from Kibbles about blacksmithing and even thought I felt they were a bit too complicated/involved they...
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    D&D 5E New take on why expertise dice is a bad mecanic

    Especially in an high fantasy system. So imagine you are this fantasy monk, you want to feel awsome and kick this guy on the other side of the room. So you use your special maneuver, fly through the room and kick the guy for X damage and he's projected on the wall where he take some more damage...
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    D&D 5E Monk Flurry + Deadly Strike combo?

    So if you haven't seen they released the monk today in an updated playtest. Basically monks have expertise dice and can use this maneuver at level 1: Flurry of Blow: When you use your action to make an unarmed melee attack, you can spend expertise dice to make additionnal unarmed attacks. Make...
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    D&D 5E Durable and toughness

    Not sure if anyone did the maths on that recently (I did not see any thread on this) but I just did. If you roll for stats each level (lol, Crom protect you if you do) but still, if you do, you would find durable to be more then good, you would find it to be THE feat to take. Here are the...
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    D&D 5E Cleric spells that don't suck

    One of the problem with the healing bot and healing in general is the fact that most of the times it seem that direct healing like cure light wound is simply better. Cure light wound work and does exactly what it is supposed to do. But take shield of faith, a spell that give you +1 ac. +1 ac is...
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    D&D 5E Cleric spells that don't suck

    One of the problem with the healing bot and healing in general is the fact that most of the times it seem that direct healing like cure light wound is simply better. Cure light wound work and does exactly what it is supposed to do. But take shield of faith, a spell that give you +1 ac. +1 ac is...
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    D&D 5E Expanding on Expertise dices

    Probably one of the only direction they are going in the latest packet that I like in next is using more expertise dice system. They probably have to redo the rogue nearly completly but I'm sure they can keep expertise dice and make it work. What I would like is an expantion on the expertise...
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    D&D 5E The Return of the HealBot

    So when 4.0 was starting to come out I remember reading cleric and healing word and saying holy bahamut they fixed healing! This (and other stuff) really picked my curiosity in dnd, a system I had abandonned in 2.5 more then 15 years ago). I like a few things by default in NEXT and in the...
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    D&D 5E Is sneak attack damage divided by 2 when you Dual Wield?

    The relevant rules: DW Benefit: you can make two attacks as an action, one with each weapon. All the damage of each of these attacks is halved. Deadly Strike: Benefit: When you hit a creature with a weapon attack, you can spend expertise dice to add to the attack’s damage against that creature...
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