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  1. Irda Ranger

    Level Advancement and In-Campaign Time

    I've run and played a couple 5E campaigns now, and one thing that bothers me a bit (and this bothered me in 3E too) is how quickly players advance through the levels relative to the passage of time within the campaign world. At standard number of encounters per day or per adventure, and using...
  2. Irda Ranger

    Changing your spells known as a Bard/Ranger/Sorcerer/Warlock

    I am looking for feedback on a potential house rule. I want to give the classes with fixed lists of spells known (Bard, Ranger, Sorcerer, Warlock) a bit more flexibility in terms of changing the spells they know. The default rule is changing one spell when you level up, but I prefer to run...
  3. Irda Ranger

    Anti-Optimization: Entertainer with 8 Charisma

    Just for fun, I'm making a High Elf Entertainer Rogue (Arcane Trickster) with a dump stat in Charisma. He's really optimized for Arcane Trickster (good DEX and INT) and might pick up some Bladesinger levels at some point. Those two sub-classes are really complementary and Green Flame Blade...
  4. Irda Ranger

    Spelljammer Circle of the Void - a Druid sub-class for Spelljammer

    I'm currently playing in a fun TftYP campaign, but the next DM in rotation has said he plans on running Spelljammer. We've already discussed who'll play what, and I took druid. I wanted to make a Circle just for druids of wildspace, so the below is what I made. As a design note you'll notice...
  5. Irda Ranger

    D&D 5E Suggest a House Rule for flexible Sorcerer spells known

    I admit this is a matter of personal taste, but I HATE the very concept of limited spells known. Detest it, and detest classes that are built that way. Every class has a big, beautiful spell list (some more than others, but that's neither here nor there), and a player of a limited-spells-known...
  6. Irda Ranger

    D&D 5E New Monk Sublasses: Wuxia and Druid

    This post has three sections: Design Goals, The Rules, and Balance Discussion Part I. Design Goals The design goal for the Way of Clouds monk was to imagine how you could make a monk that recreated the sense of Wuxia movies and the Ninja Gaiden video game. Namely, wire work, jumping absurdly...
  7. Irda Ranger

    D&D 5E Revised Warlock

    I have made a revised version of the Warlock class to fix some of the issues I have with it (and I have seen echoed by others on this very forum somewhat often). My house rules while simple in concept required a re-write of several sections, so I have just restated the class. My goals with the...
  8. Irda Ranger

    Blocked from a thread?

    I had been participating in a thread, and I disagreed with the guy who started it on one point. Now I can't see the thread at all. If he blocks me personally, am I also blocked from seeing and participating threads he started? Is that how it works? In this case I don't mind, he was just...
  9. Irda Ranger

    D&D 5E Maximum Shillelagh

    I was playing with ideas about how to be a melee combatant with just cantrips, and I think I hit on a pretty good one. This isn't so much a build as a one-trick pony that's a really good trick. Take Nature Cleric and choose Shillelagh as your cantrip. Now you can make melee attacks based on...
  10. Irda Ranger

    D&D 5E Mike Mearls: Ranged Paladin doesn't break anything

    I was curious about why the Paladin class doesn't have the Archery fighting style, and why Smite only works with melee weapons, so I posed the question to Mike Mearls on Twitter whether that was flavor or game balance. And he answered! I have a couple thoughts-- 1. First, it is so cool that...
  11. Irda Ranger

    D&D 5E Warlock Class Feature: Exploding Blast

    I'm redesigning the Warlock class for my home campaign to fix some of the issues that are frequently identified as "problems" with the class. One of those issues is the dominant strategy of Eldritch Blast + Agonizing Blast. It's just so obviously good that doing anything else is stupid. I don't...
  12. Irda Ranger

    D&D 5E Fighter 2 / Abjurer X -- Knight of Azuth

    I'm playing a Forgotten Realms game that uses Core 3 + SCAG as the rule set. I wanted to make a "Mage-Knight in Shining Armor", or "Arcane Paladin of Azuth" concept, and I thought that a Fighter 2/Abjurer X was the best way to get me to the build I wanted. This is the build at 4th level, with...
  13. Irda Ranger

    Does anyone have an index of 5E-based OGL games?

    The 5E SRD/OGL has been out for a while now, but I find it difficult to find games that use it. Are there any? Does anyone maintain an index of games that are doing this?
  14. Irda Ranger

    D&D 5E What makes a "full" spellcaster? [Warlock discussion]

    First off I want to say I LOVE the Warlock class design. I'm not crazy about the thematic restrictions of only having evil or questionably-neutral patrons to choose from, but I like the design of Patrons, Pacts, Spells, and Invocations. You can mix and match them to such a degree that each...
  15. Irda Ranger

    D&D 5E Stats vs. Skill

    I'm just brainstorming here, and want to throw this idea out there. One thing that sort of bothers me about D&D 5E is how tied to stats everything is. I understand the benefits, but I also sort of liked it back in the OD&D/BX days when your THAC0 (or wizard level) was what mattered and your...
  16. Irda Ranger

    D&D 5E CoS: My players defeated Fate

    My players did something very unexpected. They lured Strahd out of the Castle using Ireena as bait (by convincingly feeding false information to his Vistani spies), and ambushed him. They did a great job planning it all out and took precautions to prevent Strahd from learning the plan, so I...
  17. Irda Ranger

    You don't need silver to kill a werewolf??

    I just noticed this as I hadn't used werewolf's yet. I don't think there's any question of my reading of the rules (werewolves lack the equivalent of troll healing), so you can kill them without silver weapons? This is bull:):):):).
  18. Irda Ranger

    D&D 4E Towards Ravenloft 4E: Fear, Horror and Madness

    Being the impatient fellow I am, I have no interest in awaiting Wizards attempts (if any; we have no guarantees) to make a 4E version of Ravenloft. Instead I am jumping straight in to develop a few rule systems which would "layer over" the current 4E game to create the appropriate feel and tenor...
  19. Irda Ranger

    If I "fix" Attack bonuses, how do I balance magic items?

    There are a number of house rules bouncing around about the attack bonus - maximizing it, standardizing it, whatever. I'm working on my own spin of that I'll post later once I'm more organized, but I have a question about magic items. Magic weapons (and implements) are partially balanced...
  20. Irda Ranger

    Character Sheets: Quick Reference or "Kitchen Sink"?

    We all know what the standard 4E character sheet looks like. I hate it. For one thing, I do not like flipping pages during combat. Or fiddling with power cards. I want one page, face up, with everything. Sometimes I feel alone in this however, as there are no character sheets that I've found...
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