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  1. M

    AoO - Karmic Strike

    The sequence you described is correct by the book. For what it's worth, I'd say Karmic strike as written should be an Epic Feat - it's just that good. I'd even suggest a lesser Karmic strike that is limted to 1 AoO per turn as a prerequisite. A really, really nasty combination is Karmic...
  2. M

    DR bypassing weapons

    The Underdark has two weapon enhancements, Metalline (+2) and Morphing (+1). The former allows your weapon to take any metallic qualties as a standard action. The latter allows the weapon to take another form (within the same class, ie., two handed, light, etc.), also as a standard action.
  3. M

    D&D 3E/3.5 Devoted Defender and 3.5e

    I'm running a DD vampire cohort to my pale master PC in the Exodus epic arena I play in at RPOL. I'll say the DD is HUGELY beneficial as a cohort and has substantially increased the staying power of the PC. Mechanics-wise, I'd say that Harm's Way and Defensive strike should be able to work...
  4. M

    Freedom of Movement and Dimensional Anchor?

    Bracers of Exit (A&EG) will negate one Dim Anchor/day. It's listed prerequisite spell is Dim Anchor.
  5. M

    Grappling

    In reverse order, 2. You could start by citing the 3.0 PHB, p. 137 under pin, "You hold your opponent immobile for 1 round. (If you get multiple attacks, you can use subsequent attacks to damage your opponent. You can't use a weapon on a pinned character or attempt to damage or pin a second...
  6. M

    x5 damage without crit

    Yes, we'd love to have more folks in Exodus. We are a bit thin lately, but that was mainly due to our original DM parting under the most unfortunate set of circumstances, along with losing a couple of key players at roughly the same time. That and we put everything on hold to 3.5ize everyone...
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