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  1. Merova

    Seeking Hindi/Indian Adventures For Inspiration...

    The module is Web of Illusion. It's a decent adventure. Another option is the Map of the Yakshini Palace, a location supplement for Dog Soul Publishing's Sahasra setting. It is merely a location description, without an accompanying adventure, but it's nicely designed. It's a pdf publication...
  2. Merova

    [Adamant Entertainment] Imperial Age: Faeries

    Although I've been a fan of the Imperial Age line from the start, I've rarely been a vocal enthusiast of the products. But this book is absolutely awesome, the best of the line by far! It's been a long time since the original announcement, in the back of the Alienist book, but it was definitely...
  3. Merova

    Imperial Age Omnibus?

    I don't mean to sound negative, but I can think of a few dozen things that I would prefer to see you do rather than spend time rewriting Imperial Age products into some new OGL system. I have zero interest in a standalone book. Since I already own the entire product line, I'm not interested in...
  4. Merova

    Gary Gygax has passed. RIP beloved father of RPG's. (merged)

    This news breaks my heart. I can't begin to describe how great an influence Gary has had upon my life. Although I was born with the capacity to imagine, Gary gave me the tools with which I could spin these ephemeral fantasies into stories to share with others. Because of this gift, my life has...
  5. Merova

    [Adamant Entertainment] The First "Penny Dreadful" for IMPERIAL AGE!

    This is a fun adventure. It was an enjoyable read. I'm looking forward to running it for my gaming group. I'm happy that you're putting out adventures for the Imperial Age setting. I love Victorian era roleplaying, but it's more prep time intensive than standard D&D-esque fantasy. Having...
  6. Merova

    I Miss Reviews

    Yeah, I miss the reviews too. They were my main reason for coming to this site. If the review system can't be fixed, then I'm all in favor of having a review forum. I might actually start writing reviews again. ;) ---Olivia
  7. Merova

    Dire Tombs D&D Dungeon Tiles, A Review

    This is a well-written review. Thanks for the good work. I also use the "paste & poster" technique to prep dungeon layout. I've never tried it with the WotC Dungeon Tiles. How much wear does the putty put on the card stock? Does it appear to be a technique that can be maintained over a long...
  8. Merova

    WotC_Rodney on Ari M. and Al Qadim

    Yeah, in combat they were useless after the first round. However, I found them to be woefully overpowered in their ability to bust out endless buff spells for the other party members. And in a situation where an ambush could be set up, they could make a GM cry. It was an amazingly bad mechanical...
  9. Merova

    What sort of simulationism do YOU like?

    I think that the problem that you're describing comes from an incoherent mix of simulationist and narrativist desires. In simulationist genre emulation, the goal is to explore the world as defined within broad genre conventions. Good examples of this type of game includes Mutants & Masterminds...
  10. Merova

    POL Setting: Literacy automatic or no?

    Literacy is Good While my gut response was to go against a default literacy, I ended up voting for literacy. Setting up any impediment to the standard avenues by which the GM may impart information ends up complicating the game in a manner that does not increase the overall player enjoyment. If...
  11. Merova

    The Next Imperial Age Setting Book

    West Indies Out of the options listed, I vote for Africa. I'm not too excited for any European stuff. However, I'd actually like to see a product on the British colonies in the West Indies and British Honduras (Belize.) I think such a produce would synergize well with Adamant's Skull & Bones...
  12. Merova

    Will you buy the preview books?

    Design Philosophy I'm also a big fan of game design philosophy. However, I don't think that I'll be picking up these books; I'm not certain that a substantial clarification of the design goals of 4E can be made without providing the concrete examples of game mechanics. Sure, empty expressions...
  13. Merova

    Zombies! New Dungeoncraft article up

    Hard Work I can only speak for myself, but, before the modern template system and the much reviled CR classifications, creating well designed specialized zombies was a pain! It was a trial and error method that resulted in much error. That's why I'm "raging" about this situation. I remember...
  14. Merova

    Zombies! New Dungeoncraft article up

    Minions of Decay I frequently use specialized zombies. I often DM using the Ravenloft campaign setting. The minions of decay are intrinsic the the Gothic horror aesthetic. Yes, generic zombies can be used as "low level fodder" but their potential reaches far beyond that arbitrary limitation...
  15. Merova

    Zombies! New Dungeoncraft article up

    Tinkering Yeah, I agree. However, the purpose of a "monster manual" is to provide a comprehensive collection of creatures ready made for ease of implementation. I can certainly fabricate my own variations of zombies, but I'd like to see the basics covered. IMO, zombie animals ought to be...
  16. Merova

    Zombies! New Dungeoncraft article up

    Gamist Zombies! Yeah, I'm in total agreement with you. Overall, the design philosophy for 4E is unabashedly gamist, redesigning everything in an effort to simplify the game play inplementation, which I generally consider to be an admirable goal. However, I like a some simulationist qualities...
  17. Merova

    [Rules Compendium] Degree of Success/Failure Informs the Narrative

    Varying Degrees of Success Addressing narrative technique isn't a common concern in the D&D ruleset, so it's nice to see a bit of attention directed that way. However this doesn't seem to be much more than a slight elaboration on the "Degrees of Success" technique from the DMG, which is...
  18. Merova

    Grapple & Earth Glide

    Hi all! When an earth elemental is in a grapple, can it move an opponent into stone or dirt through the use of its "earth glide" extraordinary ability? Here are the relevant pieces of the SRD: I'm of the opinion that an earth elemental can't use earth glide to move itself and its opponent...
  19. Merova

    Dire Spirits

    "Even if you don't intend to run it as an adventure, Dire Spirits is an excellent DM's aid for Nyambe campaigns." I agree. This module works very well as a GM aide. However, the adventure itself has definite problems, which you addressed in the review. These problems made the product less...
  20. Merova

    How much is ivory worth?

    Nyambe Hi all! In the Nyambe campaign setting, ivory is listed under trade items, with a value of 3 gp for 1 lb. However, it notes that the weight of a single tusk can vary widely, from as little as 10 pounds to over 100 pounds. Moreover, the price probably reflects the availability of ivory...
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