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  1. Lanefan

    D&D 5E (2014) Is Point Buy Balanced?

    Problem is, oftentimes the "something specific" a player might be looking for can't be achieved in point buy. How, in point buy, can I get a wizard with 18-Int and 7-Wis (which is for me the ideal stat setup for a wizard)? That's right, I can't. And maybe I can't with rolling either, but at...
  2. Lanefan

    D&D 5E (2014) Is Point Buy Balanced?

    Through your roleplay of the NPC, ideally. If the NPC comes across as prideful or self-confident or courageous than persuasion is more likely to work. If the NPC comes across as diffident or insecure or cowardly then intimidate is more likely to work.
  3. Lanefan

    D&D 5E (2014) Is Point Buy Balanced?

    Unfortunately, @Maxperson is bang-on right: intimidation in real life works exactly as he says it does. Many (most?) of us have direct experience with this. If the intent is for it to work differently in the game they should probably have put a different name to it.
  4. Lanefan

    D&D 5E (2014) Is Point Buy Balanced?

    No argument from me on any of this. So how to fix, or at least mitigate? You've already suggested divorcing initiative from Dexterity. Good idea. Divorcing offense in combat from Dexterity would be the next step, with the intended end result being that Strength helps offense, Dexterity helps...
  5. Lanefan

    D&D 5E (2024) How do you run an open table game in D&D '24?

    Whoever is saying this probably cut their teeth on 3e or 4e, which were way harsher on in-party level variance than is 5e.
  6. Lanefan

    D&D 5E (2014) Is Point Buy Balanced?

    Point-buy and standard array are also by default removing the worst end of the curve as well. You simply can't start with anything lower than an 8, where with rolling 7s and (less so) 6s are relatively common. The difference is that they also remove the best end of the curve, which rolling...
  7. Lanefan

    D&D 5E (2014) Is Point Buy Balanced?

    Yes, a very very poor design choice. Even point-buy tends to bell-curve the stats - the higher the stat, the more points it costs - which doesn't mesh with a linear bonus system. If it's only the first or second step, who cares? You've lost a minute or two, tops. Now if it was the 30th step...
  8. Lanefan

    D&D 5E (2014) Is Point Buy Balanced?

    3e by RAW had a cutline: if either (or both) of... a - all your rolls are 13 or lower b - your total aggregate bonus is less than +1 ...is true, you [can] reroll. I don't remember if it was 'may' reroll or 'must' reroll, though. 1e had a vague suggestion somewhere that characters needed two...
  9. Lanefan

    D&D 5E (2014) Is Point Buy Balanced?

    This should be SOP for rolling any player-side dice for any reason in the game (though not everyone else has to watch, just the DM). "Roll on the board where we can see it" has been a hard-line player rule here since forever.
  10. Lanefan

    D&D 5E (2014) Is Point Buy Balanced?

    Sure. I'm fine with this. Most of the bell curve's population is in what I call the mushy middle; and the question is how to game-mechanically deal with the extremes on either end of the curve. The problem in game terms is that the WotC editions assume linear rather than bell-curve...
  11. Lanefan

    D&D General You Were Rolling Up a New Character, and Just Rolled a 3. What Is Your Reaction?

    Hell, maybe this guy is the Wasted Wench; and if that don't give some inspiration for backstory and roleplay, nothing will. :)
  12. Lanefan

    D&D 5E (2014) Is Point Buy Balanced?

    That's fine. Flip side: if just one player doesn't want to roll then that player can use a point-buy tweaked to give numbers vaguely-equal to the average provided by the rolling system being used (I put it this way as there's so many different rolling systems out there). Agreed, though...
  13. Lanefan

    D&D 5E (2014) Is Point Buy Balanced?

    You gain a more variable - and thus, both more realistic and believable - set of characters. Your second sentence disagrees with your first, in that you are saying I shouldn't roll unless everyone else actively wants to. That implies (to the point of almost outright saying) that one non-roller...
  14. Lanefan

    D&D 5E (2024) Tremorsense and Incorporeal Creatures (Movement)

    Based on a bunch of ghost stories and examples too numerous to list, common sense would tell me this rule is wrong; and that the spectre (or whatever) can move through other creatures and objects as if those obstacles were not present. That they take damage if they remain inside an object seems...
  15. Lanefan

    D&D 5E (2014) Is Point Buy Balanced?

    So, yet again, it's the roller who has to compromise rather than the point-buyer. Got it.
  16. Lanefan

    D&D 5E (2014) Is Point Buy Balanced?

    Except that in most cases we're not talking about that scenario. Instead we're talking about scenarios where there's a wide range of competencies and abilities that may or may not be in different aspects of the game. So you might have the football player who is really good at getting in the...
  17. Lanefan

    D&D 5E (2014) Is Point Buy Balanced?

    Some would call that spotlight sharing: everyone gets their moments. Meh, if the players want to split the party I'm fine with that as it means they're willing to do some waiting; and if the party gets split by a game effect then so be it*. I take it as an accepted fact of life that...
  18. Lanefan

    D&D 5E (2024) Hardcore Mode Thoughts?

    I really like the spell-draining idea. Yoink! :)
  19. Lanefan

    D&D General How Did You Generate Your Most Recent Character's Stats?

    The chooseable options are the basics; if you want something special you have to roll for it and may or may not get it...this time. I do it this way for various elements of character creation, not just class. This allows rare-in-theory to be and remain rare-in-practice.
  20. Lanefan

    D&D General How Did You Generate Your Most Recent Character's Stats?

    This tangentially raises another point: with point buy or standard array something I like to do becomes impossible: that being to gate certain classes etc. behind high rolls in order to make them less commonly seen in play and a little bit special if-when they do arise.
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