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    D&D 5E Elemental Evil companion spells underwhelming?

    I think some of these spells make good flavorful options, especially for DM run npcs. The necromancer with undead troops has already been mentioned, that would make a good offensive npc spell. Flame Arrows could be great in certain situations. Tower defenders can shoot a lot of arrows in a...
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    D&D 5E What's your favorite uncommon magic item?

    Winged boots are great, 4 hours of flight time per day in 1 minute increments. Takes care of the issue of falling in water in plate. Handy especially around level 4, where casters can't cast fly yet but a dm can use manticores. Even if you just use them to ignore difficult terrain they are...
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    D&D 5E Racial Ability Score Mods

    The problem is an optimizer would match the penalty to irrelevant stats to basically get a feat for free. Building a dragonborn paladin? -2 dex means nothing to a plate class, so the feat is clearly a better deal. -2 str for a halfling? Unless you have a dm who rigorously enforces encumbrance...
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    D&D 5E Were-PC

    Playing on the berserker rage/hulk aspect, when he loses control, he might not attack friends, but if he doesn't he will likely flee after combat. Think of the hulk leaping away, or a lycantrope running around the countryside. When he's transformed due to the moon, make a save to regain...
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    D&D 5E Help Action? Most underrated rule?

    The help action can be very handy when for instance only one group member has a magic or silvered weapon vs. a lycanthrope.
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    D&D 5E Human-only campaign setting?

    The old 1e D&D Conan (Conan Unchained! and Conan Against Darkness!) and Red Sonja (Red Sonja Unconquered) modules had some world information for the Hyborean age. There were no demi-humans, it had arcane and divine magic, though it was rare and feared and plenty of monsters. They also had some...
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    Variable STR mod composite bow?

    The Animated Series Handbook that comes with the DVDs has an interesting variable strength bow. It is a +2 composite longbow that adjusts to the users strength, fires energy arrows (no miss chance for incorporeal creatures, ignores most DRs) for 2d6 damage, and allows power attacking with the...
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